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Updated: 17 hours 44 min ago

Neuralink’s brain chip has been implanted in a human, Elon Musk says

Mon, 01/29/2024 - 17:54

The first human patient has received a Neuralink brain implant, according to Elon Musk. The procedure was apparently successful, with Musk saying the individual “is recovering well” one day after the surgery.

Neuralink, which aims to create brain-computer interfaces (BCI), began recruiting human patients for its first clinical trial last fall after getting the green light from the FDA. At the time, Neuralink said that people “who have quadriplegia due to cervical spinal cord injury or amyotrophic lateral sclerosis (ALS)” may qualify for the study. “The initial goal of our BCI is to grant people the ability to control a computer cursor or keyboard using their thoughts alone,” the company wrote in a statement.

The first human received an implant from @Neuralink yesterday and is recovering well.

Initial results show promising neuron spike detection.

— Elon Musk (@elonmusk) January 29, 2024

Musk didn’t share any other details about the procedure or the status of the trial. He said that “initial results show promising neuron spike detection.” Successfully implanting its device into a human patient would be a major milestone for the company, which Musk has claimed could one day enable people to experience alternate realities. The company is also facing a federal investigation for allegedly violating animal welfare laws.

This article originally appeared on Engadget at https://www.engadget.com/neuralinks-brain-chip-has-been-implanted-in-a-human-elon-musk-says-235434320.html?src=rss
Categories: Technology

Proposed California bill would let parents block algorithmic social feeds for children

Mon, 01/29/2024 - 16:01

California will float a pair of bills designed to protect children from social media addiction and preserve their private data. The Protecting Youth from Social Media Addiction Act (SB 976) and California Children’s Data Privacy Act (AB 1949) were introduced Monday by the state’s Attorney General Rob Bonta, State Senator Nancy Skinner and Assemblymember Buffy Wicks. The proposed legislation follows a CA child safety bill that was set to go into effect this year but is now on hold.

SB 976 could give parents the power to remove addictive algorithmic feeds from their children’s social channels. If passed, it would allow parents of children under 18 to choose between the default algorithmic feed — typically designed to create profitable addictions — and a less habit-forming chronological one. It would also let parents block all social media notifications and prevent their kids from accessing social platforms during nighttime and school hours.

 “Social media companies have designed their platforms to addict users, especially our kids. Countless studies show that once a young person has a social media addiction, they experience higher rates of depression, anxiety, and low self-esteem,” California Senator Nancy Skinner (D-Berkeley) wrote in a press release. “We’ve waited long enough for social media companies to act. SB 976 is needed now to establish sensible guardrails so parents can protect their kids from these preventable harms.”

L to R: California AG Rob Bonta, State Senator Nancy Skinner and Assemblymember Buffy WicksThe Office of Nancy Skinner

Meanwhile, AB 1949 would attempt to strengthen data privacy for CA children under 18. The bill’s language gives the state’s consumers the right to know what personal information social companies collect and sell and allows them to prevent the sale of their children’s data to third parties. Any exceptions would require “informed consent,” which must be from a parent for children under 13.

In addition, AB 1949 would close loopholes in the California Consumer Privacy Act (CCPA) that fail to protect the data of 17-year-olds effectively. The CCPA reserves its most robust protections for those under 16.

“This bill is a crucial step in our work to close the gaps in our privacy laws that have allowed tech giants to exploit and monetize our kids’ sensitive data with impunity,” wrote Wicks (D-Oakland).

The bills may be timed to coincide with a US Senate hearing (with five Big Tech CEOs in tow) on Wednesday covering children’s online safety. In addition, California is part of a 41-state coalition that sued Meta in October for harming children’s mental health. The Wall Street Journal reported in 2021 that internal Meta (Facebook at the time) documents described “tweens” as “a valuable but untapped audience.”

This article originally appeared on Engadget at https://www.engadget.com/proposed-california-bill-would-let-parents-block-algorithmic-social-feeds-for-children-220132956.html?src=rss
Categories: Technology

Japan will no longer require floppy disks for submitting some official documents

Mon, 01/29/2024 - 15:20

Japan is an innovative country that leads the way on many technological fronts. But the wheels of bureaucracy often turn incredibly slowly there. So much so, that the government still requires businesses to provide information on floppy disks and CD-ROMs when they submit certain official documents.

That's starting to change. Back in 2022, Minister of Digital Affairs Taro Kono urged various branches of the government to stop requiring businesses to submit information on outdated forms of physical media. The Ministry of Economy, Trade and Industry (METI) is one of the first to make the switch. "Under the current law, there are many provisions stipulating the use of specific recording media such as floppy disks regarding application and notification methods," METI said last week, according to The Register.

After this calendar year, METI will no longer require businesses to submit data on floppy disks under 34 ordinances. The same goes for CD-ROMs when it comes to an unspecified number of procedures. There's still quite some way to go before businesses can stop using either format entirely, however.

Kono's staff identified some 1,900 protocols across several government departments that still require the likes of floppy disks, CD-ROMs and even MiniDiscs. The physical media requirements even applied to key industries such as utility suppliers, mining operations and aircraft and weapons manufacturers.

There are a couple of main reasons why there's a push to stop using floppy disks, as SoraNews24 points out. One major factor is that floppy disks can be hard to come by. Sony, the last major manufacturer, stopped selling them in 2011. Another is that some data types just won't fit on a floppy disk. A single photo can easily be larger than the format's 1.4MB storage capacity.

There are some other industries that still rely on floppy disks. Some older planes need them for avionics, as do and some aging medical devices. It also took the US government until 2019 to stop using floppy disks to coordinate nuclear weapon launches.

This article originally appeared on Engadget at https://www.engadget.com/japan-will-no-longer-require-floppy-disks-for-submitting-some-official-documents-212048844.html?src=rss
Categories: Technology

A new Deus Ex game was reportedly canceled amid Embracer's crisis

Mon, 01/29/2024 - 13:49

Embracer Group, the Swedish holding company undergoing restructuring, has reportedly canceled a Deus Ex game. Bloomberg says developers had been working on the unannounced title for two years. Neither Embracer nor developer Eidos addressed the reported cancellation specifically, but they confirmed they were laying off 97 employees at Deus Ex developer Eidos Montreal.

Eidos will reportedly focus instead on “an original franchise.” Bloomberg’s sources say the Deus Ex game was scheduled to start production later this year. The franchise’s most recent mainline installment was 2016’s Deus Ex: Mankind Divided.

After aggressively growing through acquisitions during the pandemic, Embracer Group entered a turbulent period last year. The company announced a restructuring plan in June 2023 after an unnamed partner pulled out of a planned deal that would have brought in $2 billion over six years. Axios later reported the mysterious investor was Savvy Games Group, which the Saudi government funds.

In August, Embracer announced the closure of Volition, the studio behind the Saints Row series. The parent company laid off about 900 employees in September and another 50 workers at Chorus developer Fishlabs. Earlier this month, Embracer shuttered Lost Boys Interactive, makers of Tiny Tina’s Wonderland — pinning the blame on “headwinds facing the industry right now.”

pic.twitter.com/L3Pq3V8OlL

— Eidos-Montréal (@EidosMontreal) January 29, 2024

Embracer says the restructuring phase will run until the end of March. The company claims it will provide regular updates on the process, including when it publishes its next quarterly report on February 15.

Alongside the alleged Deus Ex cancellation, Eidos confirmed it let go of 97 employees from development teams, administration and support services. “The global economic context, the challenges of our industry and the comprehensive restructuring announced by Embracer have finally impacted our studio,” Eidos wrote in a statement.

This article originally appeared on Engadget at https://www.engadget.com/a-new-deus-ex-game-was-reportedly-canceled-amid-embracers-crisis-194919207.html?src=rss
Categories: Technology

Former Call of Duty chief Johanna Faries is Blizzard's new president

Mon, 01/29/2024 - 13:38

Microsoft didn't have to look too far to find the new president of Blizzard. Former Call of Duty general manager Johanna Faries is replacing Mike Ybarra, who stood down from the role amid last week's sweeping layoffs in Microsoft's gaming division. Blizzard was said to be particularly hard hit as Microsoft fired around 1,900 people.

Faries, a former National Football League executive, joined Activision as the head of Call of Duty esports in 2018. She started overseeing all things Call of Duty in 2021 and officially starts her new role on February 5. 

Blizzard has largely operated independently since it merged with Activision in 2008. As such, Blizzard workers may be forgiven for being concerned at someone from the Activision side taking control. Former Activision Blizzard CEO Bobby Kotick often meddled in Blizzard's affairs, reportedly resulting in Overwatch 2 delays, among other things.

In an attempt to soothe any worries, Faries wrote in an email to staff that "Activision, Blizzard, and King are decidedly different companies with distinct games, cultures and communities. It is important to note that Call of Duty’s way of waking up in the morning to deliver for players can often differ from the stunning games in Blizzard’s realm: each with different gameplay experiences, communities that surround them, and requisite models of success. I’ve discussed this with the Blizzard leadership team and I’m walking into this role with sensitivity to those dynamics, and deep respect for Blizzard, as we begin to explore taking our universes to even higher heights."

Faries added that she is "committed to doing everything I can to help Blizzard thrive, with care and consideration for you and for our games, each unique and special in their own right.” Meanwhile, on X, Faries wrote that Blizzard's Diablo 4 was part of her current rotation of games, alongside Call of Duty and Baldur's Gate 3.

This article originally appeared on Engadget at https://www.engadget.com/former-call-of-duty-chief-johanna-faries-is-blizzards-new-president-193852238.html?src=rss
Categories: Technology

The first PlayStation State of Play of 2024 will stream this Wednesday at 5PM ET

Mon, 01/29/2024 - 13:25

Sony’s PlayStation division has cooked up its first State of Play event for 2024, which will stream this Wednesday at 5PM ET. The company promises a runtime of 40 minutes and coverage of more than 15 upcoming titles.

To that end, Sony says two of the games profiled will be Stellar Blade and Rise of the Ronin. Stellar Blade, formerly called Project Eve, has been on our radar for a while, and it’s been around 18 months since we got an update. The PS5-exclusive was supposed to hit store shelves in 2023, so we’re due for a release date and another trailer that shows off more footage of the forthcoming action RPG. For those keeping score, the first teaser trailer for Stellar Blade appeared way back in 2019.

As for Rise of the Ronin, it’s a historical action RPG from Team Ninja, the developer behind Nioh. The game’s set in 1863, during Japan’s Bakumatsu era, and you play as a wandering Ronin. Expect plenty of third-person melee combat and gorgeous visuals. You'll be able to get your hands on it on March 22, so expect some sort of final trailer. 

Those are the only two confirmed games that’ll get the spotlight during this week’s stream, leaving more than 13 unknowns. There have been rumors swirling around the internet throughout the weekend regarding what else will be on the docket. These leaks suggest the stream will also feature Death Stranding 2, Final Fantasy 7 Rebirth, a remaster of Sonic Generations, a remake of Silent Hill 2 and a new Metro game, among others. Like all leaks, take this information with a grain of salt. However, the original leaker did nail the date of the event, so there’s that.

You can watch via the official PlayStation site. It’ll also be available on the company’s YouTube, TikTok and Twitch channels. Sony promises information on both PS5 exclusives and upcoming PS VR 2 games.

This article originally appeared on Engadget at https://www.engadget.com/the-first-playstation-state-of-play-of-2024-will-stream-this-wednesday-at-5pm-et-192534173.html?src=rss
Categories: Technology

Galaxy S24 Ultra review: Samsung’s AI reinforcements have arrived

Mon, 01/29/2024 - 13:15

For nearly a decade the Galaxy Note was the undisputed king of Android phones. But when the OG phablet line was retired in 2020, that title passed on to the Ultra. While the hardware inside the most expensive Galaxy S model is as dominant as ever, over the past few years, the software in Google phones has begun to outshine anything available from Samsung. But armed with a new suite of AI-powered features, the Galaxy S24 Ultra (S24U) got exactly what it needed to maintain its spot atop the Android battlefield.

Design and display: Now with titanium

There are three main areas of improvement to the S24 Ultra: design, cameras and all of Samsung’s new AI tools. The biggest change to its build is the switch to a new titanium frame, which follows what Apple did for the iPhone 15 Pro last fall. So no points for originality. But more importantly, because the previous Ultra featured an aluminum chassis, there’s not a major change in weight either, with the S24U coming in at 232 grams (just two grams lighter than the S23 Ultra).

Some other subtle changes are a new matte finish and an upgrade to Corning’s Gorilla Armor in front and back (instead of Gorilla Glass Victus 2 like on the regular S24/S24+). Another benefit of Corning’s latest hardened glass is that it has improved anti-reflective properties, so while it doesn’t totally eliminate glare, it does make it appear less harsh without impacting the display's color saturation. And despite the previous model having slim bezels, Samsung reduced the borders around the display again by 42 percent, which is most noticeable along the top and bottom.

The display itself proves, once again, that Samsung makes the best mobile screens on the market. You still get a 6.8-inch OLED panel with a variable 120Hz rate, except now it’s even brighter with a peak of 2,600 nits (up from 1,750 nits). And if that’s not enough, the phone’s improved Vision Booster adds an additional 300 nits of perceived brightness, so movies, games, and everything else always looks good no matter where you are.

Performance: Setting a new bar for speed Photo by Sam Rutherford/Engadget

Inside, the S24 Ultra features a new Snapdragon 8 Gen 3 SoC from Qualcomm and it’s a powerhouse. In Geekebench 6, we saw multi-core scores that were 30 to 35 percent higher than last year’s chip. This makes everything from games to switching between apps feel super snappy. The addition of a 92 percent larger vapor chamber also meant the S24 UItra never got above lukewarm even under sustained loads. Samsung also increased the phone’s RAM to 12GB for every config, unlike the S23U which started at 8GB base. Storage remains the same with 256GB, 512GB and 1TB options.

Cameras: A more usable 5x optical zoom

Three of the S24 Ultra’s four cameras are largely unchanged from its predecessor, including its 200-MP main sensor, 10-MP ultra-wide and 12-MP telephoto shooter with a 3x optical zoom. The main upgrade is swapping out the old 10x lens for a 5x optical zoom with a higher-res 50-MP sensor, which Samsung says reflects 5x being the most widely used focal length aside from the main cam. While this move might seem like a loss in terms of reach, the sensor’s increased resolution allows the phone to crop in providing what Samsung calls a “10x optical quality zoom” that’s surprisingly sharp.

In photos of the World Trade Center and the Statue of Liberty from across the water, the S24U produced rich, detailed pics that were just as good as what we got from a Pixel 8 Pro. And while images taken at 10X were a touch softer than similar shots taken by an S23 Ultra, they weren’t far off.

In general the S24U captured gorgeous pics in all sorts of conditions. You’ll still notice Samsung’s super-saturated colors and penchant for slightly warmer hues, but in most cases that just adds an extra sense of vibrancy. Samsung also has a habit of going a bit overboard on sharpening, though it’s not a major distraction. Even in low light the S24U’s Night Mode largely kept up with Google’s Night Sight, which is no small feat.

Software: Samsung’s big push into AI Photo by Sam Rutherford/Engadget

Aside from its new hardware, the biggest addition to the S24 Ultra is Samsung’s Galaxy AI features, which are an entire suite of tools that fall into three main categories: text and translation, photography and editing, and search.

There’s an interpreter mode for in-person conversations along with a live translation feature that you can use during calls. Both are good enough to use in a pinch while traveling, but some things like word choice and pacing may be a bit off. The experience can also feel a bit clunky, especially when you’re on the phone and have to wait so the AI can catch up.

Next, you have Chat Assist which can check spelling, grammar and adjust the tone of messages. Admittedly, the social and emojify options are a bit gimmicky, but I genuinely appreciate the polite and professional choices, as they can help prevent a text or email from sounding combative.

Photo by Sam Rutherford/Engadget

In the Notes app, the S24U can also summarize, auto-format, spellcheck or translate a file, which is nice, but not exactly groundbreaking. A lot of these features are already available from other services like ChatGPT or Bard. That said, these improvements may be the biggest upgrades to the S24 Ultra’s S-Pen, which is otherwise largely unchanged.

Out of Samsung’s text-based tools, my favorite is the transcription feature in the Voice Recorder app. It makes grabbing quotes from interviews super simple, though I noticed that Samsung’s UX doesn’t feel quite as polished or streamlined as what you get from Google. For example, the Pixel Recorder lets you see the transcript in real-time, while on the Ultra, you have to record a convo and then hit the AI icon to generate a chat log when you’re done.

Photo by Sam Rutherford/Engadget

The AI can also suggest edits for images like automatically remastering images (which is similar to the Auto Tone feature in Photoshop) or removing distracting elements like shadows and reflections. You can see these options by hitting the Info icon in the gallery app, which makes them super easy to access and might be the fastest way to improve your photos. The S24 Ultra can also create slow-mo clips from existing footage, just by tapping and holding on a video while it’s playing. This triggers the phone’s AI to generate new frames based on the fps of the recording (i.e. from 30 fps to 120 fps) on the fly and the results are surprisingly smooth.

If you prefer a more hands-on approach, there are Generative AI edits that allow you to reframe shots, move subjects around or delete them entirely, while the phone fills in the blanks. It’s a simple but effective process that sidesteps the need for Photoshop in a lot of cases. That said, if you look close you may notice areas where Samsung’s AI misses more details than the Pixel 8’s Magic Editor, which is a trend I noticed across a lot of Samsung’s AI features.

Photo by Sam Rutherford/Engadget

All of the new tools generally function as expected, but things don’t feel quite as streamlined or polished as a lot of Google’s alternatives. In the Notes app, there’s a word limit for auto-formatting, summarizing and more, which limits you to about three or four paragraphs at a time. That means if you have a medium-sized doc, you’re gonna have to tackle it in chunks, which gets tedious pretty quickly. And sometimes if you try to highlight areas of a photo to remove reflections, the phone will smooth over the entire area and paint over the details.

In other situations, the AI will suggest edits that don’t make sense, like trying to turn a short motion photo into a timelapse. It’s possible this was my fault for importing a photo taken by another device, but I feel like the phone ought to know better. The AI is meant to work on any photo, regardless of where it came from. Even moving subjects around in a pic can get wonky depending on the shot and what you’re trying to do. And every now and then, the phone will suggest you remaster a photo, only for it to tell you that there’s nothing to fix. As a photographer, that’s a great feeling. But at the same time, why am I being told there are things to fix if that’s not actually the case? But, this is Samsung’s first big push into AI-assisted features, so it shouldn't be a shock to see a handful of hiccups.

Photo by Sam Rutherford/Engadget

Rounding out the S24’s kit is Circle to Search, which is the one new AI feature that relies on help from the cloud instead of taking place on-device. It’s essentially a combination of traditional text-based queries and visual search tools like Google Lens but without the need for a standalone app. The neat thing is that it can analyze images from the web or objects in photos you’ve taken yourself, which makes it pretty versatile. But Google recently announced that Circle to Search is coming to Pixel phones too, so it’s not like this is an exclusive feather in Samsung’s cap.

Battery Life: Nearing two days of juice

Between the power efficiency gains from its new processor and a large 5,000 mAh battery, the S24 Ultra delivered truly impressive longevity. On our local video rundown test, it lasted 24 hours and 19 minutes, which is up more than four hours compared to last year. And in the real world, its battery life was even more impressive. The S24U often had more than 50 percent left after 24 hours. So depending on your usage, it’s possible for this phone to last two days without recharging.

Wrap-up

At this point, you'd be forgiven for being fed up with companies trying to push AI into everything. But if you just think about these as software upgrades meant to make your phone more useful, Samsung’s push into machine learning makes a lot more sense. The S23U was already a great phone and on the S24 Ultra, we’re getting the same (though somewhat plain) design, but with a tougher titanium frame, a much faster chip, a brighter display and even longer battery life. Samsung also tweaked its main telephoto lens to provide a more useful focal length but without a major decrease in reach or quality.

Photo by Sam Rutherford/Engadget

But the big thing is that, with its Galaxy AI suite, Samsung finally has an answer to the sophisticated features that were previously only available from the Pixel family. Sure, the S24’s tools aren’t quite as polished as Google’s offerings, but they get you 80 to 90 percent of the way there. And as a complement to what is more or less a top-to-bottom list of best-in-class smartphone hardware, it feels like Samsung is using AI to shore up one of the few remaining weaknesses of its flagship handset. Particularly now that the company is following in Google’s footsteps and increasing software support from six to seven years of OS and security updates.

However, the Ultra’s biggest sticking point — its price — remains an issue. With the S24U starting at $1,300, it costs $100 more than the outgoing model. I’m also disappointed that Samsung didn’t adopt Qi 2. It’s frustrating to see all the major OEMs, including Apple, agree on a wireless charging standard only to have the biggest phone maker in the world drag its feet. Qi 2 got approved last year and we may not see it on a high-end Samsung handset until 2025.

While harnessing AI might not be a super exciting development now that everyone and their grandmother is trying to shoehorn it into everything, it does make the S24 Ultra a more powerful and well-rounded handset. And when you tack that onto a phone that already had a lead in hardware, you end with a pretty commanding device.

This article originally appeared on Engadget at https://www.engadget.com/galaxy-s24-ultra-review-samsungs-ai-reinforcements-have-arrived-specs-price-191508062.html?src=rss
Categories: Technology

Zoom's Apple Vision Pro app will let people see your facial expressions via an avatar

Mon, 01/29/2024 - 12:45

The Apple Vision Pro will be missing some major native apps at the outset, including Netflix, Spotify and YouTube. One notable app to which users of the mixed-reality headset will have access when it debuts later this week is Zoom, which will support the Vision Pro's Persona feature.

Vision Pro users will be able to create digital versions of themselves. If you have said Persona, others on a Zoom or FaceTime call will be able to see your facial expressions and hand movements via your avatar. So while you may not be using a traditional webcam, other folks might notice your persona cringing at one of your boss' bad jokes.

According to Zoom, the app's spatial experience can be "scaled to the perfect size," so it shouldn't seem like you're miles away from someone's Persona. Although Vision Pro users will be represented as a Persona (if they choose to be), those joining the call from other devices will be represented as a floating tile. 

Zoom will be one of the first major third-party apps to use this tech. Apple said Microsoft Teams and Cisco Webex are getting in on the party too. The company claims that it only takes a few minutes to set up a Persona with a Vision Pro.

There are more features coming to Zoom's app this spring. You'll be able to share 3D object files and view these in a virtual space through Vision Pro. Team Chat is also coming to the app, as is a tool called real-world pinning. Zoom says you'll be able to use this to pin five meeting participants anywhere in the virtual space and have the option of removing their background. The company suggests this will help Vision Pro users "feel more connected to the people in the meeting."

While Zoom might not be the most exciting app for those who are picking up a Vision Pro primarily for entertainment purposes, it's interesting to see what third-party companies are starting to do with the tech. A Zoom call might not be too much different from a FaceTime chat out of the gate, but the addition of features like 3D object sharing could make it a more intriguing prospect for mixed-reality use.

This article originally appeared on Engadget at https://www.engadget.com/zooms-apple-vision-pro-app-will-let-people-see-your-facial-expressions-via-an-avatar-184536273.html?src=rss
Categories: Technology

Meta will offer some of its data to third-party researchers through Center for Open Science partnership

Mon, 01/29/2024 - 12:14

Meta is teaming up with the Center for Open Science (COS) to start a pilot program that studies “topics related to well-being.” It looks like the program will dive into our social media data, but on a voluntary basis, as COS says it will use a “privacy-preserving” dataset provided by Meta for the pilot program. The agency says the study should help people understand “how different factors may or may not impact well-being and inform productive conversations about how to help people thrive.”

The specifics of the program remain opaque, but COS says it’ll use “new types of research processes” like pre-registration and early peer review. That last one is important, as it sends proposed research questions to peer review before being issued to participants. This should help stave off bias and ensure the questions are actually useful. The agency also says that all results will be published and “not just those that confirm one’s hypothesis or support a prevailing theory.” As for the actual study, Meta told Engadget that it hasn't started yet. 

As for a totally non-scientific study on the effects of social media, using it for even ten minutes transforms any dopamine in my brain to the swamps of sadness from The Neverending Story. You could be the same. It’s no secret that social media is basically a factory that creates mental unease, and this is particularly true for kids and teens.

So, why announce this partnership today of all days? It could be a coincidence, but the timing sure is funny. Meta is set to testify this week in front of the US Senate Judiciary Committee about its failures to protect kids online, along with other social media bigwigs like TikTok, Snap and X. It is worth noting, however, that Meta CEO Mark Zuckerberg and TikTok CEO Shou Zi Chew are willing participants in this testimony. Snap CEO Evan Spiegel, Discord CEO Jason Citron and X CEO Linda Yaccarino had to be formally subpoenaed.

However, Meta has a particularly bad track record when it comes to this stuff. After all, the company’s being sued by 41 states for allegedly harming the mental health of its youngest users. The suit claims Meta knew its “addictive” features were bad for kids and intentionally misled the public about the safety of its platforms.

Unsealed documents from the suit claim that Meta actually “coveted and pursued” children under 13 and lied about how it handled underage accounts once discovered, often failing to disable these accounts while continuing to harvest data. This would be a brazen violation of the Children’s Online Privacy Protection Act of 1998.

Another lawsuit alleges that Facebook and Instagram's algorithms facilitated child sexual harassment, with the complaint stating that Meta's own internal documents said over 100,000 kids were harassed daily. Facebook's "People You May Know" algorithm was singled out as a primary conduit to connect children to predators. The complaint alleges that Meta did nothing to stop this issue when approached by concerned employees. For Meta's part, it maintains the timing is a coincidence and that the announcement was timed for when the partnership went into effect. 

With all of this in mind, it doesn’t really take a study to recognize that the “well-being” of users isn’t exactly the most important thing on the minds of social media CEOs. Still, if the program helps these companies move in the right direction, that’s certainly cool. COS says the study will take two years and that it’s still in the early planning stages. We’ll know more in the coming months. In the meantime, you can watch CEO Zuckerberg and all the rest testify before congress on Wednesday at 10 AM ET.

Update, January 29 2024, 7:40PM ET: This story has been updated to include timing information from Meta and clarification as to when a study would start. 

This article originally appeared on Engadget at https://www.engadget.com/meta-will-offer-some-of-its-data-to-third-party-researchers-through-center-for-open-science-partnership-181418016.html?src=rss
Categories: Technology

Arzette, a love letter to the CD-i Zelda games, will also revive an awful controller

Mon, 01/29/2024 - 12:04

Arzette: The Jewel of Faramore is getting a controller worthy of its inspiration — for better or worse. The upcoming game, a spiritual successor to the infamous 1993 Zelda titles for the Philips CD-i, will launch with a limited edition controller that resembles one of the largely forgotten system’s original remotes.

Developer Seedy Eye Software (a homophone for “CD-i software”) says using the controller on “Classic Controls” mode will let you “play Arzette, as it might have played back in 1993.” That’s when the title’s inspirations — Link: The Faces of Evil and Zelda: The Wand of Gamelon — arrived for Philips’ (brief) stab at a game-changing home entertainment system. (A third title in the series, Zelda’s Adventure, launched in 1994 with a top-down view, and Philips discontinued the system four years later.)

One may wonder why a developer would want to pay homage to a pair of historical duds better known for their memed cutscenes and masochistic gameplay than, oh, fun. Earlier this month, creator Seth “Dopply” Fulkerson told Game Developer he saw “untapped potential” in the notorious titles.

“The limitations the games suffered thanks to the hardware, budget and time constraints became painfully obvious,” he said. “I found it very inspiring to see how much [director Dale DeSharone] and his team accomplished with so little. There is a handcrafted charm to the games. They are hand-animated, hand-drawn, with brilliant music, designed in a surprisingly non-linear way that encourages you to explore them.” He continued, “Though they have many, many flaws, I truly believe there is innate potential in the games. Making a new game in the same style, with improvements to the core gameplay, was an irresistible idea.”

The game brings back several artists from the Zelda CD-i games. These include artist Rob Dunlavey and voice actors Jeffrey Rath (Link) and Bonniejean Wilbur (Zelda).

Seedy Eye Software / Limited Run Games

The “retro-inspired” controller will only work with Switch and PC. (The game will also support PS5 / PS4 and Xbox.) The remote looks nearly identical to Philips’ paddle controller, except for a couple of extra buttons. A fair warning that, given how the original remote played, the new version won’t likely make Arzette (or any other games) more playable or enjoyable — just more nostalgic.

Seedy Eye has partnered with Limited Run Games to distribute the controllers (and physical game copies). The two companies say they "worked hand-in-hand to craft the perfect physical goodies that pay tribute to Arzette and this oft-overlooked era in gaming.”

The controller will be available to pre-order starting February 2 at 10AM ET. (Pre-orders close on March 17.) The remote costs $35, will ship in a gray color and currently has an estimated November ship date. A pink variant will be exclusive to Arzette’s Collector’s Edition bundle. Arzette: The Jewel of Faramore arrives on February 14. You can watch its trailer below.

This article originally appeared on Engadget at https://www.engadget.com/arzette-a-love-letter-to-the-cd-i-zelda-games-will-also-revive-an-awful-controller-180450138.html?src=rss
Categories: Technology

Suicide Squad: Kill the Justice League pulled offline after a bizarre game-beating bug

Mon, 01/29/2024 - 10:19

Rocksteady’s new third-person action shooter Suicide Squad: Kill the Justice League has been pulled offline just one hour after launch when players encountered a bizarre bug that immediately beats the game. We’ve all heard of game-breaking bugs, but this may be the first game-beating bug. Obviously, players want more than three minutes of playtime out of their $70 purchase.

The issue immediately locks players out of all story missions, including tutorials, in a race to reach the end credits. This also makes it impossible to receive trophies and achievements, though most purchasers will probably get hung up on the whole “the game is basically unplayable” aspect. Still, if you’re looking for the easy mode to beat all easy modes, this is it. We could have used this bug for Sekiro: Shadows Die Twice or Cuphead.

There’s one major caveat here that’s saving this from becoming a huge story comparable with the disastrous launch of Cyberpunk 2099, and many other recent AAA launches. The game doesn’t officially release in most of the world until February 2. Some territories get it tomorrow, January 30, and that’s where the bug comes in. Due to the magic of global time zones, it’s already January 30 in New Zealand, which is where players encountered the issue. However, it’s not too hard to change your Xbox system clock to New Zealand time to snag the game early. Don’t do that. Give Rocksteady some time to fix the problem.

To that end, the developer says they are working on a fix, which involves performing maintenance on the servers. Rocksteady urges patience, writing that it could take “several hours” before being handled. Throughout this time, the game will remain offline. In any event, the ship should right itself before February 2.

Looking for a silver lining? Being as how the bug skips the vast majority of the game, the risk of story spoilers is really low for the next few days. So go ahead. Hit up your favorite social media sites and message boards.

This article originally appeared on Engadget at https://www.engadget.com/suicide-squad-kill-the-justice-league-pulled-offline-after-a-bizarre-game-beating-bug-161955046.html?src=rss
Categories: Technology

Our favorite microSD card is on sale for only $11 right now

Mon, 01/29/2024 - 09:44

There’s never a bad reason to have extra storage on hand. One of the easiest ways to expand your device’s storage or to back up important data is with an SD or microSD card. Most of the time, these are plug-and-play doohickeys, though it shouldn't take long for your device to reformat an SD card if need be. Some models are on sale at Amazon, including our pick for the best microSD card for most people. The 128GB Samsung Pro Plus microSD card has dropped to a record low of $11. It usually costs $20.

This microSD card is compatible with a slew of Android phones, as well as tablets, cameras, drones and the Nintendo Switch and Steam Deck. You certainly won't need a faster microSD card than this for the two gaming devices given their maximum data transfer rates. However, you might be looking for an option with more storage.

And whaddya know? Our second-top pick for a microSD card is also on sale. The 256GB Samsung Pro Ultimate will run you $28, which is $7 off and just $3 more than the record low. With read and write speeds of up to 200 MB/s and 130 MB/s, respectively, this may be a smarter choice if you're looking to capture 4K video on a microSD card.

The microSD cards aren't the only Samsung storage options on sale over at Amazon at the minute. The company's 1TB T9 portable solid state drive has dropped to a record low of $110. It usually costs $145.

The T9 is twice as fast as Samsung's T7, which is still our pick for the best portable SSD. The T7 is on sale too, as it happens. The 1TB model will run you $90, which is $50 off the usual price.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/our-favorite-microsd-card-is-on-sale-for-only-11-right-now-154447073.html?src=rss
Categories: Technology

Arc browser comes to the iPhone as a stripped-down, AI-powered search tool

Mon, 01/29/2024 - 09:02

Arc, a browser initially built just for the Mac, has been expanding lately. The Browser Company announced a beta of its Windows version last month, and today they're bringing the Arc experience to the iPhone with Arc Search. As the name implies, the new app is focused on searching — when you open the app, you're met with a keyboard and search field, not your usual collection of tabs. And rather than just serving up simple search results from Google or your engine of choice, Arc scans the internet for various sources and creates a "page for me" that pulls together a bunch of info on your desired query.

For example, I just searched for "What happened in the Detroit Lions game?" and was met with details about a controversial two-point conversion that was overturned and how it ultimately affected the game's outcome, which was a three-point Lions loss. It follows with some top search results, team reactions, more details about the referees involved in the confusing call, fan sentiments and more links to dive into. 

It's not dissimilar to the sort of summaries you get in Google's generative AI search results, but so far I find results to be very hit or miss. For example, in the above-mentioned Lions query, the actual final score of the game was nowhere on the page that Arc generated. That's pretty basic info that you'd expect to see up top. Other queries I tried brought back a decent overview but not a whole lot of deep detail, and sometimes there weren't other links to click on to continue researching. That felt odd, because the results I received were far from comprehensive. 

If you aren't interested in these sorts of summary pages, however, you can still just type in a query and hit the "go" button on the keyboard to search Google; you only get the Arc-created summary pages if you tap the "browse for me" button. You can also just put a URL right into the search field and go straight to a site if you're so inclined. Like the desktop Arc browser, the Arc Search app archives your tabs after 24 hours so you don't rack up a never-ending log of sites you're not going to go back to (you can also choose to have tabs stick around as long as 30 days, if you need more time with what you've pulled up). And there's a nice "reader" mode like you'll find in Safari that strips away the mess found on many modern websites to make it easier to read an article. It also blocks trackers, ads and banners by default, which is pretty handy.

From what I can tell, there's no way to sync Arc Search with the desktop browser — there's no way to see opened tabs from another machine, and I don't even think there's a way to sign into Arc Search with the account you make for your desktop browser. The only thing you can do with your open tabs is star one so it doesn't get closed, but there's otherwise no bookmarking or "read later" features. 

As the name suggests, it's a way to search and find info you need on your phone without offering the expected tools you'd get in a full-featured web browser. This makes it a bit of a tough sell to me — I love Arc on my Mac, and this so far feels like a significantly less useful experience than the full version of Arc, not to mention Safari or Chrome on iOS. While there's something to be said for the simplicity, I don't think the AI-generated summaries are worth making this my default mobile web browser.

That said, the Browser Company likes to get things into the wild so its users can test them and prod them and figure out what isn't working, so I'm sure iteration and improvements will come quickly. The company already says its working on sync with desktop, and they also plan to merge the app with features found in the "Arc Mobile Companion" app that launched last spring. That app, which has now been removed from the App Store, only shows you what tabs you have open on other devices and bounces them to Safari (or other apps) for viewing. So it's safe to say that the new Arc app will be more capable soon. And even though it's not something I want to use as my default browser yet, Arc's quirky view on how a browser works is enough for me to keep an eye on it and see how it grows.

This article originally appeared on Engadget at https://www.engadget.com/arc-browser-comes-to-the-iphone-as-a-stripped-down-ai-powered-search-tool-150227704.html?src=rss
Categories: Technology

Amazon terminates $1.4 billion iRobot acquisition after EU veto threat

Mon, 01/29/2024 - 08:01

Amazon and iRobot, maker of the Roomba vacuum line, just announced that they would be dropping their proposed merger. The potential acquisition was announced back in August of 2022 and was immediately the target of antitrust watchdogs, particularly in the EU. The European Commission (the EU's executive branch) officially announced it was looking into the $1.4 billion dollar deal last July and it raised formal concerns over the potential impact on competition in November. 

iRobot also just announced a large round of layoffs now that the deal isn't going through. The company says it is laying off about 350 employees, which represents 31 percent of iRobot's workforce. Colin Angle, founder, chairman of the iRobot board of directors and CEO is also stepping down as chairman and CEO, effective today.

While the companies didn't mention the pressure from the EU specifically, Bloomberg notes that a veto looked likely. And while that might not have immediately killed the deal, Amazon and iRobot appear to have decided to shut things down completely rather than work through any proposed changes to make the deal more palatable to regulators. The deal was also said to be under scrutiny from the FTC here in the US, but it never quite reached the level of attention it was receiving from the EU. 

Unsurprisingly, Amazon's statement on the matter blasts regulators for the "innovation" that would come with Amazon scooping up yet another company. "This outcome will deny consumers faster innovation and more competitive prices, which we're confident would have made their lives easier and more enjoyable," said Amazon SVP and General Counsel David Zapolsky in a statement. "Mergers and acquisitions like this help companies like iRobot better compete in the global marketplace, particularly against companies, and from countries, that aren't subject to the same regulatory requirements in fast-moving technology segments like robotics."

iRobot's statement was more muted. "The termination of the agreement with Amazon is disappointing, but iRobot now turns toward the future with a focus and commitment to continue building thoughtful robots and intelligent home innovations that make life better, and that our customers around the world love," said former CEO Colin Angle.

Earlier in January, the European Commission was said to have warned Amazon that the deal was on thin ice. However, according to Reuters, the company declined to offer any potential remedies to soothe the bloc's concerns over the acquisition. As outlined in the original agreement, Amazon is paying iRobot a $94 million termination fee now that the deal is dead.

This isn't exactly the first time Amazon and the EU have butted heads. They previously squared off over the company's handling of third-party seller information. In 2022, the two sides reached an agreement over Amazon's treatment of third-party sellers.

This article originally appeared on Engadget at https://www.engadget.com/amazon-abandons-14-billion-irobot-acquisition-after-eu-veto-threat-140155112.html?src=rss
Categories: Technology

Apple's 15-inch MacBook Air M2 falls back to a low of $999

Mon, 01/29/2024 - 07:26

Apple's 15-inch MacBook Air M2 is already the company's most affordable laptop with this size screen. Now, you can grab the 256GB model at Amazon for just $999 (in Starlight), back down to the lowest price we've seen to date. And if you need more storage, the 512GB model is available for $1,199 ($300 off in Midnight), also an all-time low price.

The 15-inch MacBook Air is more than just a larger version of the 13-inch model, as Engadget's Nathan Ingraham discovered during his review. While it's still as thin and light as you'd expect, he found that the combination of the large screen and powerful processing made it good enough that he could see using it as his only computer.

That's in large part due to Apple's M2 chipset that gives the 15-inch Air a great price to performance ratio. It also offers a comfortable keyboard and trackpad, plus battery life that actually exceeded the company's 18 hour spec for video playback during out testing. The bigger screen has a 2,880 x 1,864 resolution, but it shares the same pixels per inch (224) as that of the 13-inch version. Though it lacks the punch of the mini LED displays found on the MacBook Pros, the Liquid Retina panel still offers 500 nits of brightness and a 60Hz refresh rate.

While Apple's M2 chipset is a year old at this point, the 15-inch Air model is the most recent model in the lineup. If your focus is content creation, a MacBook Pro might be a better choice. But if you do a mix of things from productivity to video editing, the 15-inch Air is an great choice — especially for road warriors who want to carry the least amount of weight possible. If you want to grab either the 256GB or 512GB models, it's best to act soon, though, as stock tends to run out fast.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/apples-15-inch-macbook-air-m2-falls-back-to-a-low-of-999-132652205.html?src=rss
Categories: Technology

The 16 best monitors for 2024

Mon, 01/29/2024 - 07:00

If you’ve gotten easily overwhelmed when looking at computer monitors to buy, you’re not alone. The sheer number of options available today is vast, plus monitors continue to evolve rapidly, with new technology like OLED Flex, QD-OLED and built-in smart platforms just in the last year alone. That’s on top of big improvements in things like color accuracy, image quality, size and resolution as well. There’s a lot to think about when choosing the right computer monitor for you, and Engadget is here to help. We’ve researched the latest monitors for all kinds of use cases, whether you’re a business user, a content creator, a multitasker or into competitive gaming. We’ve outlined out top picks for the best monitors below, along with buying advice which should help you decide which is best for you.

Factors to consider Panel type

The cheapest monitors are still TN (twisted nematic), which are strictly for gamers or office use. VA (vertical alignment) monitors are also relatively cheap, while offering good brightness and a high contrast ratio. However, content creators will find that IPS (in-plane switching) LCD displays deliver better color accuracy, picture quality and viewing angles.

If maximum brightness is important, a quantum dot LCD display is the way to go — those are typically found in larger displays. OLED monitors are now available and offer the best blacks and color reproduction, but they lack the brightness of LED or quantum dot displays. Plus, they cost a lot. The latest type of OLED monitor, called QD-OLED from Samsung, just came out in 2022. The most notable advantage is that it can get a lot brighter, with monitors shown at CES 2022 hitting up to 1,000 nits of peak brightness.

MiniLEDs are now widely used in high-end displays. They’re similar to quantum dot tech, but as the name suggests, it uses smaller LED diodes that are just 0.2mm in diameter. As such, manufacturers can pack in up to three times more LEDs with more local dimming zones, delivering deeper blacks and better contrast.

Screen size, resolution and display format

In this day and age, screen size rules. Where 24-inch displays used to be more or less standard (and can still be useful for basic computing), 27-, 32-, 34- and even 42-inch displays have become popular for entertainment, content creation and even gaming these days.

Nearly every monitor used to be 16:9, but it’s now possible to find 16:10 and other more exotic display shapes. On the gaming and entertainment side, we’re also seeing curved and ultrawide monitors with aspect ratios like 21:9. If you do decide to buy an ultrawide display, however, keep in mind that a 30-inch 21:9 model is the same height as a 24-inch monitor, so you might end up with a smaller display than you expected. As a rule of thumb, add 25 percent to the size of a 21:9 monitor to get the vertical height you’d expect from a model with a 16:9 aspect ratio.

A 4K monitor is nearly a must for content creators, and some folks are even going for 5K or all the way up to 8K. Keep in mind, though, that you’ll need a pretty powerful computer to drive all those sharp pixels. And 4K resolution should be paired with a screen size of 27 inches and up, or you won’t notice much difference between 1440p. At the same time, I wouldn’t get a model larger than 27 inches unless it’s 4K, as you’ll start to see pixelation if you’re working up close to the display.

One new category to consider is portable monitors designed to be carried and used with laptops. Those typically come in 1080p resolutions and sizes from 13-15 inches. They usually have a lightweight kickstand-type support that folds up to keep things compact.

Samsung HDR

HDR is the buzzy monitor feature to have these days, as it adds vibrancy to entertainment and gaming – but be careful before jumping in. Some monitors that claim HDR on the marketing materials don’t even conform to a base standard. To be sure that a display at least meets minimum HDR specs, you’ll want to choose one with a DisplayHDR rating with each tier representing maximum brightness in nits.

However, the lowest DisplayHDR 400 and 500 tiers may disappoint you with a lack of brightness, washed out blacks and mediocre color reproduction. If you can afford it, the best monitor to choose is a model with DisplayHDR 600, 1000 or True Black 400, True Black 500 and True Black 600. The True Black settings are designed primarily for OLED models, with maximum black levels at .0005 nits.

Where televisions typically offer HDR10 and Dolby Vision or HDR10+, most PC monitors only support the HDR10 standard, other than a few (very expensive) models. That doesn’t matter much for content creation or gaming, but HDR streaming on Netflix, Amazon Prime Video and other services won’t look quite as punchy. In addition, most models supporting HDR600 (and up) are gaming monitors, rather than content creation monitors – with a few exceptions. 

Refresh rate

Refresh rate is a key feature, particularly on gaming monitors. A bare minimum nowadays is 60Hz, and 80Hz and higher refresh rates are much easier on the eyes. However, most 4K displays top out at 60Hz with some rare exceptions and the HDMI 2.0 spec only supports 4K at 60Hz, so you’d need at least DisplayPort 1.4 (4K at 120Hz) or HDMI 2.1. The latter is now available on a number of monitors, particularly gaming displays. However, it’s only supported on the latest NVIDIA RTX 3000- and 4000-series, AMD RX 6000-series GPUs.

Inputs

There are essentially three types of modern display inputs: Thunderbolt, DisplayPort and HDMI. Most monitors built for PCs come with the latter two, while a select few (typically built for Macs) will use Thunderbolt. To add to the confusion, USB-C ports may be Thunderbolt 3 and by extension, DisplayPort compatible, so you may need a USB-C to Thunderbolt or DisplayPort cable adapter depending on your display.

Color bit depth

Serious content creators should consider a more costly 10-bit monitor that can display billions of colors. If budget is an issue, you can go for an 8-bit panel that can fake billions of colors via dithering (often spec’d as “8-bit + FRC”). For entertainment or business purposes, a regular 8-bit monitor that can display millions of colors will be fine.

Color gamut

The other aspect of color is the gamut. That expresses the range of colors that can be reproduced and not just the number of colors. Most good monitors these days can cover the sRGB and Rec.709 gamuts (designed for photos and video respectively). For more demanding work, though, you’ll want one that can reproduce more demanding modern gamuts like AdobeRGB, DCI-P3 and Rec.2020 gamuts, which encompass a wider range of colors. The latter two are often used for film projection and HDR, respectively.

Console gaming

Both the Xbox Series X and Sony’s PS5 can handle 4K 120Hz HDR gaming, so if you’re into resolution over pure speed, you’ll want a monitor that can keep up and provide the best gaming experience possible. 4K resolution, HDR and at least 120Hz is the minimum starting point, but fortunately there are 27-inch displays with those specs starting at well under $1,000.

Pricing and parts shortages

Though the pandemic has eased, monitor supply is still a bit tighter than pre-pandemic levels due to supply and demand issues. To that end, you may have trouble finding monitors at Amazon, B&H or elsewhere for the suggested retail price point. For our guide below, we’re basing our picks on the MSRP, as long as the street price doesn’t exceed that by more than $25.

Best monitors under $200

Best monitors under $400

Best monitors under $500

Best monitors under $1,000

This article originally appeared on Engadget at https://www.engadget.com/how-to-buy-a-monitor-143000069.html?src=rss
Categories: Technology

Japan's SLIM lunar probe returns to life more than a week after landing upside down

Mon, 01/29/2024 - 06:45

Japan's lunar lander has regained power a full nine days after it landed on the moon's surface nearly upside down and was subsequently switched off, JAXA (Japan Aerospace Exploration Agency) announced. A change in the sun's position allowed the solar panels to receive light and charge the probe's battery, allowing JAXA to re-establish communication. 

Things were looking dire shortly after the SLIM (Smart Lander for Investigating Moon) touched down. The agency immediately noticed a problem with power generation, but was able to launch a pair of probes onto the moon's surface. The Lunar Excursion Vehicle 2 (LEV-2) snapped an incredible photo of SLIM, showing it to be upside down with its panels pointing away from the sun. The cause was found to be a malfunction of the main engine.

Communication with SLIM was successfully established last night, and operations resumed! Science observations were immediately started with the MBC, and we obtained first light for the 10-band observation. This figure shows the “toy poodle” observed in the multi-band observation. pic.twitter.com/WYD4NlYDaG

— 小型月着陸実証機SLIM (@SLIM_JAXA) January 29, 2024

JAXA thought there was a chance the probe could recover once the sun's rays pointed more toward the solar panels, and that's exactly what transpired. Shortly after power was regained, it snapped another picture of a previously imaged rock formation called "toy poodle" using a multi-band spectral camera. The team is also targeting several other rocks with canine-themed names, including "St. Bernard," "Bulldog" and "Shibainu."

The upside-down landing may have seemed like an unrecoverable fault, but it looks like the mission can now proceed more or less as planned. While the baseball-sized LEV-2 explores the surface (relaying data via the LEV-1 probe, which also has two cameras), SLIM will grab whatever science it can. 

In any case, the mission was already deemed a success, as the primary goal was a precision landing. It did just that, hitting a spot just 55 meters (180 feet) of its target. It's not known how much longer SLIM can function, as it was never designed to survive a solar night and the next one happens on Thursday. 

This article originally appeared on Engadget at https://www.engadget.com/japans-slim-lunar-probe-returns-to-life-more-than-a-week-after-landing-upside-down-124507467.html?src=rss
Categories: Technology

The Morning After: That AI-generated George Carlin comedy special was written by humans

Mon, 01/29/2024 - 06:15

As generative AI (and access to AI tools) continues to grow, expect to see more things like the tumult over “George Carlin: I’m Glad I’m Dead.” Released on (then pulled from) YouTube, it’s framed as an hour of new “material” by the comedian, who died in 2008. Of course, it's not that. It isn't based on old notes or lost routines, either, like recent releases from the Beatles, and George Carlin’s estate has filed a lawsuit against the makers.

Initial reports from NPR said the AI was trained on thousands of hours of Carlin routines to create the material. Dudesy, the channel that created and posted the video, was later approached by The New York Times, and their spokesperson said the video was “completely written by Chad Kultgen” — one of the channel’s hosts.

Both hosts, comedian Will Sasso and writer Kultgen, are named in the suit. They claim the AI-created Carlin is like an impressionist. (Although, it’s really not a great one…)

The complaint seeks unspecified damages and the immediate removal of “any video or audio copies” of the special.

— Mat Smith

The biggest stories you might have missed

What’s up with the toxicity around Cities: Skylines II?

Seeking Mavis Beacon is a Sundance doc about the search for a lost tech icon

Sony’s WH-1000XM5 ANC headphones fall to $328

X plans to hire 100 content moderators

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

Fossil gives up on smartwatches But will keep releasing updates for a few years. Fossil

Fossil is officially out of the smartwatch business. Its Wear OS smartwatch lineup hasn’t seen a new model since 2021, and the company has now confirmed it’s getting out of wearables. If you own a Fossil-branded watch (which covers several fashion brands like Skagen, Michael Kors, Diesel and even Emporio Armani), you should get updates for the next few years.

But let’s be clear: It probably wasn’t the Pixel Watch that landed the finishing blow.

Continue reading.

Tesla recalls 200,000 vehicles because of a faulty backup camera A software issue keeps it from activating when vehicles are in reverse.

Tesla is recalling 200,000 vehicles in the US, following reports the backup cameras wouldn’t engage when cars were put in reverse — which is the whole point of the things. Tesla has processed 81 warranty claims potentially related to the issue, according to Autoblog. The recall includes certain Model Y, Model S and Model X vehicles from 2023. Tesla says it delivered 1.8 million vehicles last year, so this recall accounts for more than 10 percent of the company’s yearly output. If this sounds familiar, well, it comes six weeks after Tesla recalled over two million vehicles after serious safety issues with its Autopilot feature.

Continue reading.

X blocked Taylor Swift searches to ‘prioritize safety’ After pornographic deepfakes of the singer went viral last week. Reuters / Reuters

X confirmed it’s preventing users from searching Taylor Swift’s name after pornographic deepfakes of the artist began circulating on the platform. Visitors to the site started noticing on Saturday that some searches containing Swift’s name would only return an error message.

The platform’s handling of the issue has been slow. After the images went viral last Wednesday, Swifties took matters into their own hands (of course!) mass-reporting the accounts that shared the images and flooding the hashtags relating to the singer with positive content. Do you not remember the snake emoji saga?

Continue reading.



Engadget Podcast: The Mac turns 40 And we review the Framework Laptop 16.

Thoughts, feelings and facts this week on the Mac hitting middle age, the modular laptop capable of gaming and the realization that the Apple car dream is still alive. This week, Devindra is joined by News Editor Nathan Ingraham. 

Listen here.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-that-ai-generated-george-carlin-comedy-special-was-written-by-humans-121501471.html?src=rss
Categories: Technology

Sony's WH-1000XM5 ANC headphones fall back to $328

Mon, 01/29/2024 - 03:16

Sony's WH-1000XM5 headphones are some of the most popular on the market, thanks to the improved sound quality, comfortable fit and highly effective active noise cancellation (ANC). If you've been looking at buying a pair, now is a good time to act. They're currently on sale at Amazon in black, midnight blue and silver for $328, a solid 18 percent off the list price. 

The WH-1000XM5 scored an excellent 95 in our Engadget review, thanks to improvements in nearly every way over our previous favorite headphones, the WH-1000XM4. Perhaps the biggest is in fit and comfort thanks to the more optimal weight distribution, synthetic leather ear cups and slightly reduced weight.

Sound quality also went up, due to the new 30mm carbon fiber drivers that deliver punchier bass. We also saw more clarity that helps you hear fine detail, along with improved depth that makes music more immersive. And Sony's DSEE Extreme sound processing recovers detail lost to compression, without any noticeable impact on sound quality.

The ANC is equally impressive. With double the number of noise cancellation microphones found in the M4, along with a new dedicated V1 chip, the M5 does a better job at minimizing background noise. And in terms of the microphone, we found that the M5 offers superior call quality over its predecessor. Moreover, you get 30 hours of listening time with ANC enabled, enough for the longest of flights.

The main drawbacks of the WH-1000XM5 headphones compared to the previous model is that they no longer fold up, and don't have the granular ANC adjustment found on other models like Bose's QuietComfort Ultra. The other issue is the $400 price tag, but at $328, they're a solid deal — and that price applies to all the main colorways.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/sonys-wh-1000xm5-anc-headphones-fall-back-to-328-091611120.html?src=rss
Categories: Technology

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