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Olivia Rodrigo, Drake and other Universal artists return to TikTok

Thu, 05/02/2024 - 04:40

TikTok and Universal Music Group (UMG) have signed a deal that will allow Taylor Swift, Olivia Rodrigo, The Weeknd and other artists to return to the platform, the companies announced in a press release. Universal pulled songs from its roster of performers back in February and with some exceptions, its music hasn't been there since. Both sides are now "working expeditiously" to get content back on the platform that's home to a billion-plus users. 

A key part of the deal is artist protection from generative AI. "TikTok and UMG will work together to ensure AI development across the music industry will protect human artistry and the economics that flow to those artists and songwriters," the companies wrote. "TikTok is also committed to working with UMG to remove unauthorized AI-generated music from the platform, as well as tools to improve artist and songwriter attribution."

Also part of the deal are "new monetization opportunities" from TikTok's recent expansion into e-commerce. TikTok will reportedly also assist artists by providing tools around analytics, integrated ticketing, an "Add to Music App" and more. 

Universal took the drastic move of pulling music earlier this year, forcing the platform to mute videos or replace tracks with options from other labels. "As our negotiations continued, TikTok attempted to bully us into accepting a deal worth less than the previous deal, far less than fair market value and not reflective of their exponential growth," UMG said at the time. 

Last month, Taylor Swift's songs returned to TikTok, likely because she has full control of her own catalogue and was able to strike a separate deal. Some songs by other UMG artists, including Ariana Grande, also started appearing on the platform.

The dispute appears to be water under the bridge, but it's the least of TikTok's problems at the moment. US Congress recently voted in favor of a bill that would see TikTok banned in a year unless owner ByteDance sells the app. 

This article originally appeared on Engadget at https://www.engadget.com/olivia-rodrigo-drake-and-other-universal-artists-return-to-tiktok-094057811.html?src=rss
Categories: Technology

T-Mobile finally owns Ryan Reynolds-backed Mint Mobile

Thu, 05/02/2024 - 03:24

Over a year after announcing it would acquire Mint Mobile for up to $1.35 billion, T-Mobile has closed the deal. With the Un-Carrier's purchase of parent Ka'ena Corporation, it will not only get Mint, but internationally focused prepaid operator Ultra Mobile and wholesale wireless provider Plum. T-Mobile also promised to keep Mint Mobile's $15 per month/5GB offering that's among the least costly in the US.

Mint Mobile is backed by Ryan Reynolds, who is believed to own 20 to 25 percent of the company. The purchase was announced back in March 2023, but the FCC only approved the deal last week. Mint will continue to be operated as a separate brand with Reynolds as pitchman and founders David Glickman and Rizwan Kassim joining T-Mobile to guide the brands. 

Mint Mobile's $15 plan has a few loopholes, namely you have to pay for three months at the start to get that rate, then pay for an entire year to keep it ($180 in total). As a perk, T-Mobile is offering "unlimited" (40GB with throttling, really) data for the first months. Customers will also get unlimited talk and text in Canada, along with 3GB of roaming data. 

Mint's rivals include T-Mobile itself, which has a very similar plan but a hard cap at 5GB, along with AT&T, which offers 15GB for $25 including 10GB of hotspot data. A one-year contract and up-front payment is required for the latter. 

This article originally appeared on Engadget at https://www.engadget.com/t-mobile-finally-owns-ryan-reynolds-backed-mint-mobile-082450117.html?src=rss
Categories: Technology

Anthropic now has a Claude chatbot app for iOS

Thu, 05/02/2024 - 02:59

Anthropic is making its Claude AI easier to access on mobile. The company has released a Claude mobile app for iOS that any user can download for free. Similar to the mobile web version of the chatbot, the app syncs users' conversations with Claude across devices, allowing them to jump from a computer to the app (or vice versa) without losing their chat history. Users will also be able to upload files and images straight from their iPhone's gallery — or take a photo on the spot — if they need Claude to process or analyze them in real time. They'll be able to download and access the Claude app whatever plan they're using, even if they're not paying for the service. 

If they do decide to pay for Claude, they now have a new option other than Pro. The new Team plan provides greater usage than the Pro tier so that members can have more conversations with the chatbot. It also enables users to process longer documents, such as research papers and contracts, thanks to its 200,000 context window. The Team plan gives users access to the Claude 3 model family, as well, which includes Opus, Sonnet and Haiku. It will cost subscribers $30 per user per month, with a minimum head count of five users per team. 

Back in March, Anthropic claimed in a blog post that its Claude 3 language model had outperformed ChatGPT and Google's Gemini in several key industry benchmarks. It was better at graduate-level reasoning, multilingual math and coding (among many other metrics), the company said, showing Claude 3's benchmark results against its staunchest rivals. The most powerful Claude 3 model, the Opus, even apparently showed "near-human" abilities with rapid response rates that make it ideal for more complex and time-sensitive tasks. 

This article originally appeared on Engadget at https://www.engadget.com/anthropic-now-has-a-claude-chatbot-app-for-ios-075930308.html?src=rss
Categories: Technology

Take-Two is shutting down the studios behind Rollerdrome and Kerbal Space Program 2

Wed, 05/01/2024 - 19:02

This one's a bummer. Mega-publisher Take-Two Interactive is shuttering Rollerdrome studio Roll7 and Kerbal Space Program 2 team Intercept Games, according to paperwork seen by Bloomberg.

Roll7 is based in London, and was founded in 2008 by lifelong friends Tom Hegarty and Simon Bennett. Roll7 is the studio behind OlliOlli, OlliOlli World and Rollerdrome, all fantastic games with wheel-based mechanics. OlliOlli was a Vita hit in 2014 and World landed in early 2022 — they're both great, and the latter in particular is a flow-state-inducing skateboarding platformer with an adorable art style. Rollerdrome was one of our favorite games of 2022; it's a luscious third-person rollerskating-and-gunplay game that looks like a slice of 1970s dystopian sci-fi. 

Roll7 has picked up multiple prestigious awards over the years, including recent wins at BAFTA and DICE. As the studio name implies, Roll7 developers know how to make incredibly smooth action games.

Take-Two purchased Roll7 in November 2021 and made it a subsidiary of Private Division, the company's label for small- and mid-size publishing deals. According to Bloomberg, Take-Two plans to close Roll7 and will offer severance packages to staff.

Intercept Games is based in Seattle and is responsible for Kerbal Space Program 2, a popular flight-simulation title that's still technically in early access on Steam. Take-Two founded Intercept in 2020 specifically to manage Kerbal Space Program 2, and the game has been receiving updates since going live in February 2023.

Take-Two has yet to confirm that it's closing Intercept Games — but it hasn't said it isn't, either. The company filed a notice in Washington on Monday outlining plans to lay off 70 people in the state and permanently close their place of business, and some Kerbal developers have confirmed their recent departures. Private Division will continue to update Kerbal Space Program 2, Take-Two said in a statement.

Take-Two is one of the largest video game companies around, reporting $5.3 billion in revenue last year. It's the owner of Grand Theft Auto and the parent company of Rockstar Games, 2K, Private Division, Zynga and — very recently — Gearbox Software. Take-Two purchased Borderlands studio Gearbox in March for $460 million. Grand Theft Auto VI, arguably the most anticipated game of the decade, is due to add billions to Take-Two's bottom line in 2025.

In April, Take-Two announced plans to lay off 5 percent of its employees, or roughly 600 people, by the end of 2024. It also canceled some in-development projects. When news of the planned firings broke last month, Take-Two didn't identify which studios would take the hit, but now we know it includes Roll7 and Intercept. The company laid off some Private Division workers in 2023 as well.

An estimated 9,400 people have been laid off in the video game industry so far in 2024, and a total of 10,500 workers were let go in 2023. Sony, Microsoft and Riot Games have fired a combined 3,300 employees this year alone, and the fallout from Embracer Group's funding implosion keeps spreading, with numerous shuttered studios and more than 1,400 displaced workers.

This article originally appeared on Engadget at https://www.engadget.com/take-two-is-shutting-down-the-studios-behind-rollerdrome-and-kerbal-space-program-2-000253545.html?src=rss
Categories: Technology

Snapchat will finally let you edit your chats

Wed, 05/01/2024 - 17:36

Snapchat will finally join most of its messaging app peers and allow users to edit their chats. The feature, which will be rolling out “soon,” will initially be limited to Snapchat+ subscribers, the company said.

With the change, Snapchat users will have a five-minute window to rephrase their message, fix typos or otherwise edit their chats. Messages that have been edited will have a label indicating the text has been changed. The company didn’t say when the feature might be available to more of its users, but the company often brings sought after features to its subscription service first. Snap announced last week that Snapchat+, which costs $3.99 a month, had reached 9 million subscribers.

The app is also adding several non-exclusive features, including updated emoji reactions for chats, the ability to use the My AI assistant to set reminders and AI-generated outfits for Bitmoji. Snap also showed off a new AI lens that transforms users’ selfies into 1990’s-themed snapshots (just don’t look too closely at the wireless headphones appearing in many of the images.)

This article originally appeared on Engadget at https://www.engadget.com/snapchat-will-finally-let-you-edit-your-chats-223643771.html?src=rss
Categories: Technology

A researcher is suing Meta for the right to ‘turn off’ Facebook’s news feed

Wed, 05/01/2024 - 16:03

Facebook’s News Feed algorithm has long been at the center of debates about some of Meta’s biggest problems. It’s also been a near constant source of complaints from users. But, if a newly filed lawsuit is successful, Facebook users may be able to use the social network with a vastly different feed. The Knight First Amendment Institute at Columbia University is suing Meta on behalf of a researcher who wants to release a browser extension that would allow people to “effectively turn off” their algorithmic feeds.

The extension was created by Ethan Zuckerman, a researcher and professor at the University of Massachusetts Amherst. He argues that Facebook users would be better off with more control over their feeds. “The tool, called Unfollow Everything 2.0, would allow users to unfollow their friends, groups, and pages, and, in doing so, to effectively turn off their newsfeed—the endless scroll of posts that users see when they log into Facebook,” the lawsuit explains. “Users who download the tool would be free to use the platform without the feed, or to curate the feed by refollowing only those friends and groups whose posts they really want to see.” (Meta officially renamed the News Feed to “Feed” in 2022.)

Zuckerman isn’t the first to come up with such a tool. He was inspired by a similar project, also called “Unfollow Everything,” from 2021. Facebook sued the U.K man who created that extension and permanently disabled his account. Zuckerman is trying to avoid a similar fate with his lawsuit. The suit, filed in San Francisco federal court Wednesday, asks the court “to recognize that Section 230 protects the development of tools designed to empower people to better control their social media experiences.”

The case could be a novel test of Section 230 of the 1996 Communications Decency Act, which is mostly known as the law that shields online platforms from legal liability for the actions of their users. But unlike recent Supreme Court cases involving the statute, Zuckerman’s case “relies on a separate provision protecting the developers of third-party tools that allow people to curate what they see online, including by blocking content they consider objectionable.”

A spokesperson for Meta declined to comment on the lawsuit. The company has a history of heavy-handed tactics when it comes to independent researchers. In addition to shutting down the earlier version “Unfollow Everything,” the company disabled the Facebook accounts of a group of NYU researchers attempting to study political ad targeting in 2021. Those types of tactics have led to some researchers pursuing “data donation” programs, which recruit volunteers to “donate” their own browsing data for academic studies.

If released, Zuckerman’s browser extension would also have a data donation component, allowing users to opt-in to sharing “anonymized data about their Facebook usage.” The data would then be used for research into the effects of Facebook’s feed algorithm.

This article originally appeared on Engadget at https://www.engadget.com/a-researcher-is-suing-meta-for-the-right-to-turn-off-facebooks-news-feed-210344993.html?src=rss
Categories: Technology

Microsoft’s OpenAI partnership was born from Google envy

Wed, 05/01/2024 - 15:21

It turns out the lay of today’s AI landscape can be traced back to — what do you know — fear, jealousy and intense capitalist ambition. Emails revealed in the Department of Justice’s antitrust case against Google, first reported by Business Insider, show Microsoft executives expressing alarm and envy over Google’s AI lead. That spurred an urgency that led to the Windows maker’s initial billion-dollar investment in its now-indispensable partner, OpenAI.

In a heavily redacted 2019 email thread titled “Thoughts on OpenAI,” Microsoft CEO Satya Nadella forwards a lengthy message from CTO Kevin Scott to CFO Amy Hood. “Very good email that explains, why I want us to do this ... and also why we will then ensure our infra folks execute,” Nadella wrote.

Scott wrote that he was “very, very worried” about Google’s rapidly growing AI capabilities. He says he initially dismissed the company’s “game-playing stunts,” likely referring to Google’s AlphaGo models. One of them beat Go world champion Ke Jie in 2017, a remarkable feat at the time. (Google’s later models surpassed that one, dropping the need for human training altogether.)

But Scott says brushing off Google’s game-playing progress “was a mistake.” “When they took all of the infrastructure that they had built to build [natural language] models that we couldn’t easily replicate, I started to take things more seriously,” Scott wrote. “And as I dug in to try to understand where all of the capability gaps were between Google and us for model training, I got very, very worried.”

Microsoft CTO Kevin ScottMicrosoft

Scott recounts how Microsoft struggled to copy Google’s BERT-large, an AI model that deciphers the meaning and context of words in a sentence. Scott pinned the blame on infrastructure leaps its rival had made — and that Microsoft hadn’t.

“Turns out, just replicating BERT-large wasn’t easy to do for us. Even though we had the template for the model, it took us ~6 months to get the model trained because our infrastructure wasn’t up to the task,” the Microsoft CTO wrote. “Google had BERT for at least six months prior to that, so in the time that it took us to hack together the capability to train a 340M parameter model, they had a year to figure out how to get it into production and to move on to larger scale, more interesting models.”

He also admired and envied Google’s Gmail auto-complete capabilities, saying it was “getting scarily good.” He commented that Microsoft was “multiple years behind the competition in terms of [machine learning] scale.” He commented on the “interesting” growth of OpenAI, DeepMind and Google Brain.

Scott touted Microsoft’s “very smart” people on its machine-learning teams but said their ambitions were curbed. “But the core deep learning teams within each of these bigger teams are very small, and their ambitions have also been constrained, which means that even as we start to feed them resources, they still have to go through a learning process to scale up,” Scott wrote. “And we are multiple years behind the competition in terms of ML scale.”

After prompting Hood that Scott’s concerns were “why I want us to do this,” meaning invest in OpenAI, the company made good on its CEO’s wishes. Microsoft invested a billion dollars in the Sam Altman-led startup in 2019, and the rest is a rapidly changing history. (It’s now invested $13 billion.) It’s a technology that does some incredible things but threatens to gut the labor market and give propagandists their most powerful tools to date in what was already an age of rampant disinformation.

This article originally appeared on Engadget at https://www.engadget.com/microsofts-openai-partnership-was-born-from-google-envy-202143989.html?src=rss
Categories: Technology

Explore Starfield's barren planets at 60 fps on Xbox Series X starting this month

Wed, 05/01/2024 - 13:56

Starfield, the excellent Digipick puzzle game surrounded by 80 hours of sci-fi mediocrity, is getting a performance update on Xbox Series X that unlocks frame rates above 30 fps. Starfield's May update adds the option to target 30 fps, 40 fps, 60 fps or an uncapped frame rate — for displays that support VRR running at 120hz. Displays without VRR will have the choice of 30 fps or 60 fps. 

The May update also includes the ability to prioritize visuals or performance at each frame rate target. Visuals mode means the game will do its best to maintain a high resolution and full detail in lighting, special effects and NPCs, while performance lowers the resolution and clarity of those same details. Of course, both modes adjust the game's base resolution alongside heavy on-screen action. 

Bethesda recommends performance mode when playing at 60 fps and above. For Xbox Series X players with 120hz VRR displays, Starfield's settings now default to 40 fps, prioritizing visuals.

The May 1 display updates bring the Xbox Series X version of Starfield closer to its PC counterpart in terms of customization options. The Xbox Series S edition remains capped at 30 fps. This is the version I played when I reviewed Starfield last year, and while a frame rate upgrade won't make the game less bland, its combat scenes would definitely benefit from a boost to 40 fps, at least. It's a shame that the most popular Xbox Series console isn't seeing any frame rate love in today's update.

Additionally in the May update, Starfield's surface maps have been overhauled in order to increase legibility on all platforms. The new design shows top-down 3D images of terrain, buildings, and objects like trees and rocks, which makes a lot of sense for, you know, a map. The original surface map tries to make landscapes out of white dots on a bright blue background, so this is a welcome improvement. The update also allows players to customize their difficulty options on the ground and in ship battles, and it adds navigation markers to the environment when walking around a planet.

This is Bethesda's fourth and largest Starfield update since the game came out in September 2023. It's all scheduled to go live by May 15.

This article originally appeared on Engadget at https://www.engadget.com/explore-starfields-barren-planets-at-60-fps-on-xbox-series-x-starting-this-month-185653374.html?src=rss
Categories: Technology

PS5 update will let you invite people to multiplayer games through your smartphone's apps

Wed, 05/01/2024 - 13:49

Sony just announced an interesting feature coming to the PS5 that should streamline the whole process of wrangling people into a multiplayer game. The new tool will let you invite people into a game even when they aren’t at a console or using the PlayStation app. The system generates a link, via the app, that can be shared anywhere online. When the recipient clicks the link, they will be able to hop into a multiplayer session. You don’t even have to be friends. Easy peasy. That sure beats having to send out a lengthy numerical code (side-eyes Nintendo.)

The obvious use case scenario here? You meet some people online via social media and want to jump into a game quickly, without having to pass usernames back and forth. Sony says you’ll be able to “start playing together right away.” The tool will also generate a QR code along with the link, which is something PS5 owners are already familiar with when it comes to multiplayer games. 

There are some caveats. This feature isn’t coming until later in the year and it’s only for PS5 games. Sony also warns that some titles may require an update before everything works seamlessly. Of course, most PS5 games require a PlayStation Plus subscription to use multiplayer, and those subscriptions went up in price last year.

Sony has even developed a custom live widget for multiplayer invites in Discord. When you share a link via Discord, the widget automatically refreshes to show whether or not a multiplayer session is active or not, so you won’t jump into an empty lobby to watch tumbleweeds roll by. Just like the forthcoming invite tool, the Discord widget is only available for PS5 games.

Sony

Finally, the company’s working on a related tool that will let people share their PlayStation Network profile on any messaging or social app by generating a link on the PlayStation app, similar to how the aforementioned feature will work. This is also coming later this year.

This article originally appeared on Engadget at https://www.engadget.com/ps5-update-will-let-you-invite-people-to-multiplayer-games-through-your-smartphones-apps-184933903.html?src=rss
Categories: Technology

Block reportedly greenlit transactions involving terrorist groups and sanctioned nations

Wed, 05/01/2024 - 13:12

Block appears to be squarely in the government’s sights. Prosecutors from the Southern District of New York are reportedly probing extensive compliance lapses at the parent company of Square and Cash App. NBC News says a former Block employee has handed over documents to federal authorities, painting a picture of how the company failed to gather required risk-assessment information from customers and subsequently processed illegal transactions.

The documents allegedly show that Block greenlit multiple crypto transactions involving known terrorist organizations. Furthermore, Square reportedly processed thousands of transfers involving nations under economic sanctions. “From the ground up, everything in the compliance section was flawed,” the whistleblower allegedly told NBC News. “It is led by people who should not be in charge of a regulated compliance program.”

Most transactions allegedly involved credit cards, dollar transfers or Bitcoin and weren’t reported to the government as mandated by law. In addition, Block reportedly refused to “correct company processes” when notified of the breaches.

The investigation follows a separate report from NBC News in February highlighting two different whistleblowers who flagged the same issues at Block. They cited “questionable Cash App transactions with entities under sanction by the Treasury Department’s Office of Foreign Assets Control, operations known to sell personal information and credit card data for illegal purposes, and offshore gambling sites barred to U.S. citizens.”

The practice allegedly spanned multiple years. NBC News says it reviewed around 100 pages of documents from the whistleblower involving people or organizations in countries under US sanctions, including Russia, Iran, Venezuela and Cuba. Some of them were reportedly from as recent as 2023.

Block

The whistleblower claims Block’s management was aware of the alleged offenses. “It’s my understanding from the documents that compliance lapses were known to Block leadership and the board in recent years,” Edward Siedle, a former SEC attorney representing the whistleblower, told NBC News.

The whistleblower says that, besides senior management, Block’s board was told about the compliance issues. Coincidentally or not, several board members made unexpected exits recently, including former US treasury secretary Lawrence Summers, who resigned in February, and Sharon Rothstein, who had been on the board since 2022. Block told NBC News that they were leaving to devote more time to other activities and that their exits weren’t “a result of any disagreements with the company on any matter relating to the company’s operations, policies or practices.”

Federal authorities have taken a greater interest in modern financial platforms in recent years after at least some of them had become something of a Wild West. Of course, FTX’s fraudulent practices and subsequent collapse led to a seismic decline in the cryptocurrency industry. Although it isn’t clear if the feds have gotten involved, Elon Musk’s X (the husk of what was once Dorsey’s Twitter) reportedly violated US sanctions by accepting blue-check subscription payments from terrorist organizations.

This article originally appeared on Engadget at https://www.engadget.com/block-reportedly-greenlit-transactions-involving-terrorist-groups-and-sanctioned-nations-181222712.html?src=rss
Categories: Technology

May's PlayStation Plus games include Ghostrunner 2 and the modern classic Tunic

Wed, 05/01/2024 - 12:20

The bad news? It’s the beginning of the month, so rent is due. The good news? Sony just revealed the PlayStation Plus games lineup for May, and there are some serious standouts. The lineup includes Ghostrunner 2, Tunic, Destiny 2: Lightfall and EA Sports FC 24. Most of these games are available for both PS4 and PS5, except Ghostrunner 2 which is only for PS5 players.

So let’s start with Ghostrunner 2. It’s a brutally difficult, yet consistently engaging, first-person slasher with a fast-paced traversal mechanic that recalls games like Mirror’s Edge. You will die often, our reviewer died 164 times on one level, and you are likely to love every second of it. Perishing isn’t that big of a deal, as there are checkpoints just about everywhere and you can respawn instantly with the press of a button. It’s also a blast, offering a “satisfying gameplay loop that's hard to walk away from.”

Tunic is somehow both critically-acclaimed and underrated. This top-down isometric adventure is an absolute gem, with gameplay that brings to mind old-school Zelda adventures. By old-school, we mean really old-school. Tunic is most similar to the very first Zelda game for the NES, as there are no objective markers, no towns filled with cute villagers and not much by way of a story. You are just plopped into the world and tasked with exploring. The puzzles are tough and the combat can be even tougher. It’s nearly as polished as a Nintendo title and the protagonist is a cute fox. What’s not to love?

EA Sports FC 24 is the latest entry in the company’s flagship soccer series. There are more than 19,000 fully licensed players, 700 teams and 30 leagues, including the men’s and women’s UEFA Champions League. This is actually the first time in franchise history in which men and women can be on the pitch together. That’s pretty neat. It features crossplay with Xbox Series X/S, PC and Xbox One.

Destiny 2: Lightfall is an expansion that adds grappling hooks to the game’s arsenal. There’s a new Darkness subclass called the Strand and plenty of updated perks, weapons, armor and more. It’s also set in a neon metropolis, which is a nice change of pace. This was actually the first Destiny 2 expansion released after Sony bought Bungie.

All of these games will be playable on May 7. Ghostrunner 2, Tunic and Destiny 2: Lightfall will be available for download until June 3, and EA Sports FC 24 until June 17. To that end, April’s PS Plus games are about to hit the chopping block. You only have until May 6 to download Immortals of Aveum, Minecraft Legends and Skul: The Hero Slayer.

May includes another treat for PS Plus subscribers. The sidescrolling Metroidvania Animal Well, the first game published by popular YouTuber Dunkey, is a day-one release on May 9

This article originally appeared on Engadget at https://www.engadget.com/mays-playstation-plus-games-include-ghostrunner-2-and-the-modern-classic-tunic-172000294.html?src=rss
Categories: Technology

Xbox Series X/S storage expansion cards from WD and Seagate are discounted right now

Wed, 05/01/2024 - 11:35

For better or (mostly) worse, the only way to fully increase the storage of an Xbox Series X/S is to use a proprietary expansion card. Three and a half years into the consoles' lives, there remain only two official solutions: Seagate's Storage Expansion Card and the WD Black C50. It's a limiting situation, but if you're tired of deleting and reinstalling games to create space, versions of each card are at least a little cheaper than usual right now. The 1TB WD Black C50 is on sale for $125 at Amazon, while the 2TB Seagate Storage Expansion Card is down to $230 at Amazon and Best Buy.

The former is $5 more than the lowest price we've ever seen, but it's still $25 off the card's usual street price. We'll note that Seagate's 1TB model has technically dropped as low as $90 a few times before, but those offers have typically sold out extremely fast; as of this writing, that drive costs $140. The discount on the 2TB Seagate card, meanwhile, matches the best price we've tracked. That one normally goes for $250. Since WD doesn't sell a 2TB card, it's also the highest-capacity option you can buy. Both of these discounts equal the prices we saw during Black Friday last year.

To reiterate, these aren't great prices in the context of the wider storage market. Sony lets you upgrade the PlayStation 5 with a much wider range of traditional M.2 SSDs, almost all of which are available for significantly less per gigabyte. The top pick in our PS5 SSD buying guide, for instance, currently costs $90 for 1TB or $158 for 2TB. This is despite the fact that consumer SSD prices have generally increased over the past few months.

If you own a recent Xbox, though, you don't have much choice. You can use a standard external drive to store Series X/S games or run backwards-compatible titles from the Xbox One and older consoles, but the only way to play current-gen games is via internal storage or one of these official cards. That said, the cards themselves are just about as fast as that internal SSD, and setting them up is a breeze: You simply plug the tiny device into the Xbox's expansion slot, and you're good to go. The sticker shock is the one major negative, but these discounts should lighten the load somewhat. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/xbox-series-xs-storage-expansion-cards-from-wd-and-seagate-are-discounted-right-now-163525697.html?src=rss
Categories: Technology

Batman: Arkham Shadow is the first big exclusive VR game for the Quest 3

Wed, 05/01/2024 - 10:42

One of the main reasons it has been difficult to recommend the $500 Quest 3 VR headset over the $200 Quest 2 is a lack of exclusive titles, as most games have to support both models. This means we haven’t really seen the power of the Quest 3 yet, but the tides are turning. Meta just announced Batman: Arkham Shadow, which is fully exclusive to the company’s newest headset.

It looks like this title is actually set in the pre-existing Arkham universe, but it's not being developed by franchise steward Rocksteady Studios. It’s being created by Oculus Studios and a developer called Camouflaj, which made the surprisingly great Iron Man VR experience. The track record is pretty spotty when it comes to other developers playing in Rocksteady’s sandbox, but the inclusion of Camouflaj makes me cautiously optimistic.

There’s a trailer, seen above, but it's devoid of any actual gameplay. For that, we’ll have to wait until Summer Game Fest in June, according to Geoff Keighley. The trailer does indicate the presence of a little-known member of Batman’s rogues gallery called Ratcatcher. He controls rats to commit crimes. It’s a whole thing.

This isn’t the first time that Batman donned a VR headset. Back in 2016, Rocksteady released Batman: Arkham VR. The game was praised for being immersive, but dinged for being just an hour long. Hopefully, this one is a bit longer, though I’m actually into short VR experiences that are done really well. There’s only so much time to wander around the house like a doofus with a headset attached to my face.

While this is certainly the highest profile Quest 3 exclusive, it's not the first to be announced. Starship Home is a mixed-reality adventure that looks like it should have been a launch exclusive for the Vision Pro. The horror-tinged Alien: Rogue Incursion isn’t quite a Quest 3 exclusive, as it's also releasing on Steam and PSVR2, but it is a “next-gen” VR game that doesn’t have to run on the antiquated Quest 2. All three titles will be released by the end of the year.

This article originally appeared on Engadget at https://www.engadget.com/batman-arkham-shadow-is-the-first-big-exclusive-vr-game-for-the-quest-3-154210616.html?src=rss
Categories: Technology

TikTok might be going around Apple's in-app purchase rules for its coins

Wed, 05/01/2024 - 08:45

Another day, another company tests Apple's resolve. This time, it's TikTok allegedly violating the company's rules for apps, with the video platform seemingly allowing some users to purchase its coins directly from its website. TikTok has apparently given some iOS users the option to "Try recharging on tiktok.com to avoid in-app service fees" — namely Apple's 30 percent commission on purchases.

According to photos shared on X (formerly Twitter) by David Tesler, co-founder of the app Sendit, TikTok is prompting users to save around 25 percent when purchasing coins (used to tip creators) thanks to lower third-party service fees. They can then use Apple Pay, PayPal or a credit or debit card to complete their transaction. It's unclear why only some users have access to this circumnavigation; one hypothesis is the feature was turned on for individuals who previously purchased a large number of coins.

TikTok might get banned from the app store next week

Why? It looks like they’re circumventing apple fee by directing users to purchase coins via external payment methods pic.twitter.com/VG8ihvsRmv

— David Tesler (@getdavenow) April 30, 2024

Apple notably kicked Fortnite off its app store in 2020 after Epic Games introduced discounts on the game's currency for anyone who directly purchased it. The incident set off a multi-year legal battle, with Apple reinstating Epic Games' developer account in March after the European Union began looking into the situation. More recently, Apple has faced pushback from Spotify and rejected updates that would have displayed the music streamer's pricing and allowed in-app plan purchases. 

This article originally appeared on Engadget at https://www.engadget.com/tiktok-might-be-going-around-apples-in-app-purchase-rules-for-its-coins-134527587.html?src=rss
Categories: Technology

LinkedIn now has Wordle-style games you can play every day

Wed, 05/01/2024 - 08:30

LinkedIn, the professional network known for job listings and unsolicited career advice, is jumping into gaming. The platform is officially introducing a set of Wordle-style puzzle games, weeks after they were first spotted in the app.

The company is starting with three games: Pinpoint, a word game where players must guess the theme that ties a series of words together; Queens, a puzzle game that’s a bit like a cross between Sudoku and Minesweeper; and Crossclimb, a trivia game that involves guessing a series of four-letter words and placing them in the correct order.

LinkedIn describes them as “thinking-oriented games,” though the format will likely look familiar to fans of The New York Times Games app. Each game can only be played once a day, and players can share their score with friends in cute emoji-filled messages reminiscent of the “Wordle grid.” The service will also keep track of “streaks,” to encourage players to come back every day. Given the similarities, it shouldn’t be surprising that games were developed by LinkedIn’s news team, which recently hired a dedicated games editor.

Games have been a boon for The New York Times since it acquired Wordle in 2022, and other publications have tried to emulate that success with their own lineup of word and puzzle games. I asked LinkedIn’s editor-in-chief and VP of Product Dan Roth if the company was inspired by the success of Wordle and the NYT’s Games app. He said that the inspiration was actually much older: “the very first crossword puzzle” in the New York World newspaper more than 100 years ago. He added that there aren’t currently plans for a standalone gaming app.

“These games aren't designed to be just played,” Roth told Engadget. “We're not getting into the gaming world to get into the gaming world. The idea is games that can help you think differently and connect with your network.”

You can try out the new games on LinkedIn.

This article originally appeared on Engadget at https://www.engadget.com/linkedin-now-has-wordle-style-games-you-can-play-every-day-133035046.html?src=rss
Categories: Technology

Ring's new indoor camera lets you pan and tilt for a better view

Wed, 05/01/2024 - 08:00

Ring makes a camera for pretty much every corner of your home but, until now, has never gone near one with a motorized base. That changes today with the Ring Pan-Tilt Indoor Cam that, as the name implies, lets you spin the unit around 360 degrees to keep up with what’s going on. The new unit has a tilt range of 169-degrees and offers color HD video no matter the lighting conditions. You’ll get all of the usual features with a standard indoor cam, including motion alerts and two-walk talk, plus the extras that come with a Ring subscription.

Given the tendency for folks running AirBnBs to covertly film their guests, there’s a built-in hardware kill switch. A mechanical shutter can be slid over the front of the camera, and Ring promises that both the video and audio feeds will be disabled until the cover is moved back. The company is also aware its usual range of colors, or lack of, might cramp your style if you’re buying one for the living room. That’s why this unit will be the first to launch in black and white, but also three new colors: Blush (pink), Charcoal (grey) and Starlight (off-ish white). These new colors will also come to Ring’s standard second-generation indoor camera in due time.

The new Ring Pan-Tilt Indoor Camera is available for pre-order today for $80 and will begin shipping on May 30.

This article originally appeared on Engadget at https://www.engadget.com/rings-new-indoor-camera-lets-you-pan-and-tilt-for-a-better-view-130047398.html?src=rss
Categories: Technology

Rabbit denies claims that its R1 virtual assistant is a glorified Android app

Wed, 05/01/2024 - 07:30

The Rabbit R1, a pocket-sized AI virtual assistant device, runs Android under the hood and is powered by a single app, according to Android Authority. Apparently, the publication was able to install the R1 APK on a Pixel 6a and made it run as if it were the $199 gadget, bobbing bunny head on the screen and all. If you already have a phone and aren't quite intrigued by specialized devices or keen on being an early adopter, you probably didn't see merit in getting the R1 (or its competitor, the Humane AI Pin) in the first place. But this information could make you question the device's purpose even more. Rabbit CEO Jesse Lyu, however, denied that the company's product could've just been released an Android app.

In a statement sent to Android Authority, Lyu said: "rabbit r1 is not an Android app." He added that the company is aware that there are "unofficial rabbit OS app/website emulators out there" and is discouraging their use. "We understand the passion that people have to get a taste of our AI and LAM instead of waiting for their r1 to arrive," he continued. "That being said, to clear any misunderstanding and set the record straight, rabbit OS and LAM run on the cloud with very bespoke AOSP and lower level firmware modifications, therefore a local bootleg APK without the proper OS and Cloud endpoints won’t be able to access our service. rabbit OS is customized for r1 and we do not support third-party clients. Using a bootlegged APK or webclient carries significant risks; malicious actors are known to publish bootlegged apps that steal your data. For this reason, we recommend that users avoid these bootlegged rabbit OS apps."

Android Authority admitted that Spotify integration and other features probably wouldn't work when the R1 is installed on a phone, because it was created to run on the company's specialized firmware. However, it promised a follow-up story delving deeper into the subject. 

The R1 has the capability to book you an Uber, find you titles to songs stuck in your brain or look for recipes that can incorporate ingredients you have in your fridge, among other things a virtual assistant or an AI chatbot can do. When Rabbit CEO Jesse Lyu introduced the R1 at CES 2024, he demonstrated how it can be trained to do a variety of other tasks when he taught it to generate an image using Midjourney. Engadget Deputy Editor Cherlynn Low found it more fun and accessible than the $700 Humane AI Pin, but she remains skeptical about the usefulness of AI devices overall. It may still be too early to tell whether they have the potential to become a must-have product for your daily life or the high-tech equivalent of single-use kitchen tools. We're already in the midst of testing the R1 and will publish a review soon to help you decide if it's worth giving the product category a chance. 

This article originally appeared on Engadget at https://www.engadget.com/rabbit-denies-claims-that-its-r1-virtual-assistant-is-a-glorified-android-app-123049869.html?src=rss
Categories: Technology

The best apps and services for new graduates

Wed, 05/01/2024 - 07:01

New graduates have a lot to manage: applying for jobs or further education, staying on top of their finances, keeping healthy and maybe even finding a more permanent place to live. Instead of a gift basket full of food they don’t eat, consider giving them a subscription to a service they’ll use regularly instead. Be it a new service that can make their lives easier, or footing the bill for something they already pay for, your new grad will thank you for the thoughtful yet practical gift. Here are some of the best subscription services to consider gifting to new graduates this year.

Commuting

Cloud storage and security

Productivity

Fitness

Entertainment

This article originally appeared on Engadget at https://www.engadget.com/best-apps-and-services-for-new-graduates-130003658.html?src=rss
Categories: Technology

The Morning After: Our verdict on the Beats Solo 4 headphones

Wed, 05/01/2024 - 06:15

Beats today announced the Solo 4, a $200 set of familiar-looking cans with significant upgrades inside, even if they look almost entirely the same as the Solo 3.

At this price, the Solo 4s don’t have any active noise cancellation and, according to Billy Steele, who tested the new headphones, they sound a bit thin. However, sound is generally improved, and the boost to 50 hours of playback (along with USB-C) is a major improvement over the predecessor. They’re available to buy now.

Engadget

Beats also surprised us with new sub-$100 Solo buds, wireless (non-ANC) earbuds with 18 hours of playback. One focus is comfort, with ergonomic acoustic nozzles and vents assisting with audio performance and relieving the pressure on your ears. The Solo Buds will be available in June for $80.

— Mat Smith

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Instagram algorithm overhaul will reward ‘original content’ And penalize low-effort aggregators.

Instagram is overhauling its recommendation algorithm for Reels to support and increase “original content.” It could greatly impact aggregator accounts and other accounts that mostly report other users’ work. The company is also changing how it ranks Reels to boost smaller accounts.

The app’s changes around “original content” could be pretty immediate. Instagram says it will actively replace reposted Reels with the “original” clip in its suggestions when it detects two pieces of identical content. Aggregator accounts that “repeatedly” publish posts from others will be penalized even more harshly. I’ve come across many accounts (often through Reels) that are simply the same viral clip (that isn’t even original) posted and reposted as far as I was willing to scroll. These changes could shrink the chances of coming across lazier content like that.

Continue reading.

FCC fines America’s largest wireless carriers $200 million It’s for selling customer location data.

The Federal Communications Commission has slapped the largest mobile carriers in the US with a collective fine worth $200 million for selling access to their customers’ location information without consent. AT&T was ordered to pay $57 million, while Verizon has a $47 million fine. Meanwhile, Sprint and T-Mobile are facing a penalty with a combined amount of $92 million, as the companies merged two years ago. Apparently, the carriers sold “real-time location information to data aggregators,” and this data ended up “in the hands of bail-bond companies, bounty hunters and other shady actors.”

Continue reading.

The Instax mini 99 is an instant camera that's cool But it’s more like a Polaroid. Engadget

Fujifilm’s Instax cameras have been around for a while, but the new Instax mini 99, which was released this month, looks more like my X-T2 and other Fujifilm models than yet another plasticky Polaroid. From a distance, it looks like a pricey digital camera, but it costs only $200. It also has modes and filters to customize your tiny instant photos. That flexibility, combined with the understated look, makes for an instant camera I might actually buy (and use).

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-our-verdict-on-the-beats-solo-4-headphones-111559935.html?src=rss
Categories: Technology

The best webcams for 2024

Wed, 05/01/2024 - 04:01

Webcams are essential components to desktop and laptop computers. Most new models have them, and manufacturers are starting to catch up to the remote-work trend by making sure that their latest machines have semi-decent cameras on them. But if you spend most of your time on video conferences, or you stream on YouTube or Twitch or video chat with friends and family often, it may be worthwhile to upgrade your camera. External webcams offer video quality and customizations that most built-in lenses do not, making them a good choice for anyone who needs to put their best face forward at all times. We’ve tested dozens of webcams over the years and continue to try out the latest models that come to market; these are our top picks, plus some advice on how to pick the best webcam for you.

Factors to consider before buying a webcam Resolution and field of view

While some newer computers have 1080p webcams, most built-in cameras have a resolution of 720p, so you’ll want to look for an external webcam that’s better than that. FHD webcams will give you better video quality; ideally, you’re looking for something that can handle 1080p at 60fps or 30fps. If you’re considering a cheap 720p webcam, make sure to get one that supports at least 30fps (most will) or, even better, 60fps. However, if your primary concern is better picture quality during video calls, 1080p is the way to go.

Some webcams can shoot in 4K, but that’s overkill for most people. Not to mention most video conferencing services like Zoom, Google Meet and Skype don’t even support 4K video. When it comes to streaming, Twitch maxes out at 1080p video, but YouTube added 4K live streaming back in 2016. Ultimately, with 4K webcam shots having such limited use, most people can get by with a solid 1080p camera.

Field of view (FOV) controls how much can fit in the frame when you’re recording. Most webcams I tested had a default field of view of around 78 degrees, which captured me and enough of my background to prove that I really need to organize my home office. On cheaper webcams you’ll usually see narrower fields of view (around 60 degrees), and those aren’t necessarily bad. They won’t show as much of your background, but that also means you won’t be able to squeeze as many friends or family members into frame when you’re having Zoom birthday parties. On the flip side, more expensive webcams may let you adjust the field of view to be even wider than average.

Valentina Palladino / Engadget Autofocus and other “auto” features

Webcams with autofocus will keep the image quality sharp without much work on your part. You should be able to move around, step back and forth, and remain in focus the whole time. Some standalone webcam models let you manually adjust focus, too, if you have specific needs. Devices with fixed focus are less convenient, but they tend to be more affordable.

In the same vein is auto framing, a feature that some high-end webcams now offer. Similarly to Apple’s Center Stage feature, the camera automatically adjusts to keep you in the center of the frame even as you move around. This used to be a feature only available on the most premium webcams, but now you can find it on sub-$200 devices.

You’ll also see other “auto” features listed in webcam specs, most notably auto light correction. This will adjust the camera’s settings to make up for a dimly lit room. If you don’t have bright lights, or often take calls in places where you can’t control the lighting, this feature will be valuable.

Microphones

Most webcams have built-in microphones that, depending on your setup, might end up being closer to you than your computer’s own mics. Check to see if the model you’re considering has mono or stereo mics, as the latter is better. Some even use noise-reduction technology to keep your voice loud and clear. While audiophiles and streamers will want to invest in a standalone microphone, most others can get by using a webcam’s built-in mic.

Design

There aren’t a ton of fascinating breakthroughs when it comes to external webcam design. Most are round or rectangular devices that clip onto a monitor or your laptop screen. Some have the ability to swivel or screw onto a tripod stand and others can simply sit on your desk beside your computer. But unless you really like having people stare up your nose, the latter isn’t ideal. We recommend clipping your webcam to your monitor and ensuring that it’s at or slightly above eye level.

A few webcams go above and beyond by adding hardware extras like built-in lights and lens covers, too. The former can help you stand out in a dark room, while the latter makes it so hackers can’t view you through your webcam without your knowledge.

Price

Most external webcams that are just good enough to be a step up from your computer’s built-in camera cost between $60 and $150. If the webcam has the same resolution as the internal one on your laptop, you should look out for other specs like auto light correction, a wider field of view or an extra-long connecting cable that can provide a step-up in quality or ease of use.

Spending $150 or more means you might get advanced features like 4K resolution, vertical and horizontal recording options, stereo mics, customizable video settings and more. But unless you’re spending hours on video calls each day or streaming multiple times each week, you can settle on a budget webcam and safely skip most of those high-end options.

How we test webcams

We primarily test webcams by putting them through as much real-world use as possible. We examine their design, how flexible they are and how easy they are to reposition, and make note of how heavy they are and if that affects their ability to stay put while sitting on top of a screen. We use each webcam for at least a week straight as our primary camera for all video chats, and we make sure to use the device in different lighting environments to test low-light performance. We also use any built-in microphones as our primary audio inputs on video calls as well. Finally, we test out any proprietary software that’s intended to work with each webcam, tweaking things like field of view, video resolution and effects, and using any special features like Show Mode on Logitech webcams.

Others we tested Logitech C920s Pro HD

Our previous top pick, the Logitech C920s Pro HD webcam remains a solid option for those with less than $100 to spend and really only need a basic 1080p camera to upgrade their setup. It has a 78-degree field of view, decent microphones and handy privacy shutter built in. The Brio 500 took the top spot away from this model thanks to its advanced light correction, auto-framing and Show Mode.

This article originally appeared on Engadget at https://www.engadget.com/best-webcams-123047068.html?src=rss
Categories: Technology

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