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Microsoft and OpenAI sued yet again by Chicago Tribune and New York Daily News

Wed, 05/01/2024 - 03:55

A group of publications that include the Chicago Tribune, New York Daily News and the Orlando Sentinel are suing Microsoft and OpenAI, as reported by The Verge. The eight publications in this particular lawsuit, all owned by Alden Capital Group (ACG), are accusing the companies of "purloining millions" of their copyrighted articles "without permission and without payment to fuel the commercialization of their generative artificial intelligence products, including ChatGPT and Copilot." 

This is but the latest lawsuit filed against Microsoft and OpenAI for their use of copyrighted materials without express consent from publishers. The New York Times also famously sued the companies late last year, alleging that they've used "almost a century's worth of copyrighted content." Their products can regurgitate Times' articles verbatim and can "mimic its expressive style," the publication said, even though they didn't have a prior licensing agreement. In a motion seeking to dismiss key parts of the lawsuit, Microsoft accused the Times of doomsday futurology by claiming that generative AI can pose a threat to independent journalism. 

ACG's newspapers complain of the same thing, that the companies' chatbots are reproducing their articles word-for-word shortly after they're published without a prominent link back to the sources. They included several examples in their complaint. In addition, the chatbots are apparently suffering from hallucinations and are attributing inaccurate reporting to ACG's publications. The publisher argued that the defendants pay for the computers, the specialized chips and the electricity they use to build and operate their generative AI products. And yet they're using copyrighted articles "without permission and without paying for the privilege" even though they need content to train their large language models. The plaintiffs referenced OpenAI's previous admission that it would be "impossible to train today's leading AI models without using copyrighted materials."

OpenAI is no longer a non-profit company, the plaintiffs said, and is now valued at $90 billion. Meanwhile, ChatGPT and Copilot have added "hundreds of billions of dollars to Microsoft's market value." The publications are seeking an unspecified amount in damages and are asking the court to order the defendants to destroy GPT and LLM models that use their materials. 

This article originally appeared on Engadget at https://www.engadget.com/microsoft-and-openai-sued-yet-again-by-chicago-tribune-and-new-york-daily-news-085501073.html?src=rss
Categories: Technology

The Cheyenne Supercomputer is going for a fraction of its list price at auction right now

Tue, 04/30/2024 - 18:53

If you've been thinking about picking up a new supercomputer but were waiting on a good price, now might be a good time to put in your bid. Right now, the US government, via GSA Auctions, is auctioning off the Cheyenne Supercomputer to the highest bidder with three days remaining. While we haven't tested this one ourselves, we assume its 145,152 CPU cores will easily out-perform our current top pick for a laptop. You also won't need to upgrade the memory anytime soon, as there's a full 313,344GB of RAM currently installed, and the storage capacity tallies up to around 36 petabytes. No need to delete files to make room for new games or other media downloads.  

The deal was spotted by Ars Technica, who also point out that the fiber optic and CAT5/6 cabling are not included in the sale. While the price the government paid for the supercomputer has not been disclosed, it's safe to assume the cost was well into the millions, considering the price tags of other supercomputers. As of this writing, the bidding has reached $28,085, though the reserve has not yet been met. There are still three days to go and there's currently no deposit required to place a bid. 

The reason for such a hefty discount (other than the fact that Cheyenne has been decommissioned) could be faulty quick disconnects causing water spray and the fact that approximately one percent of nodes have "experienced failure" and "will remain unrepaired." One other caveat to note before you start making room in your arena-sized climate-controlled garage is that shipping is not included. As GSA Auctions notes on the details page, "moving this system necessitates the engagement of a professional moving company" and that "the purchaser assumes responsibility for transferring the racks from the facility onto trucks."    

But where else will you find such steep savings on a machine that can carry out 5.34 quadrillion calculations per second? Cheyenne is also surprisingly energy-efficient, consuming 25 percent less energy per computation than its predecessor, Yellowstone. The massive supercomputer helped researchers understand the rapid intensification of hurricanes, how wildfires impact air quality, and simulated years of climate functions to predict outcomes decades in advance. It should definitely provide you with enough processing power for extreme multitasking at work while handling even the most demanding games after hours. 

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This article originally appeared on Engadget at https://www.engadget.com/the-cheyenne-supercomputer-is-going-for-a-fraction-of-its-list-price-at-auction-right-now-235330715.html?src=rss
Categories: Technology

Binance founder Changpeng Zhao sentenced to four months in prison

Tue, 04/30/2024 - 15:55

A federal judge has sentenced Binance founder Changpeng Zhao (often known as “CZ”) to four months in prison, as first reported by The New York Times. Prosecutors had recommended three years. Zhao pleaded guilty in November to violating the Bank Secrecy Act by failing to set up an anti-money-laundering program.

The DOJ accused Zhao of allowing criminal activity to flourish on the crypto exchange. “Binance turned a blind eye to its legal obligations in the pursuit of profit. Its willful failures allowed money to flow to terrorists, cybercriminals, and child abusers through its platform,” Treasury Secretary Janet Yellen said in November.

The government accused Binance of refusing to comply with American sanctions and failing to report suspicious transactions related to drugs and child sexual abuse materials. Prosecutors said in court that Zhao had told Binance employees it was “better to ask for forgiveness than permission” while bragging that if Binance had obeyed the law, it wouldn’t be “as big as we are today.”

Under the plea deal’s terms, Binance agreed to forfeit $2.5 billion and pay a $1.8 billion fine. Zhao personally paid $50 million as part of the settlement.

Although the charges differed, Zhao’s sentence is dramatically shorter than the 25 years fellow crypto figurehead Sam Bankman-Fried received in March. SBF, as he’s often known, was convicted on seven counts of fraud and conspiracy for his role at the helm of the crypto platform FTX.

Zhao played an integral role in Bankman-Fried’s downfall — and the crypto industry’s broader decline in the last 18 months. The Binance founder tweeted in November 2022 that his company would liquidate its holdings in FTX’s de facto token. He said “recent revelations that have came[sic] to light” while citing “ethical concerns” and “regulatory risks.” The posts not only crushed FTX but the crypto world at large. (They likely helped attract the government’s attention as well.) When FTX’s wells dried up following the platform’s rapid collapse, Zhao briefly agreed to buy the company but quickly backed out.

Prosecutors said Zhao’s crime carried a standard federal sentence of 12 to 18 months but argued for a three-year term, describing his crimes as being “on an unprecedented scale.” But Judge Richard A. Jones saw it differently, sentencing him to a measly one-twelfth of the government’s suggested term.

“This wasn’t a mistake — it wasn’t a regulatory oops,” Kevin Mosley, a DOJ lawyer, reportedly said in court on Tuesday. “Breaking U.S. law was not incidental to his plan to make as much money as possible. Violating the law was integral to that endeavor.”

This article originally appeared on Engadget at https://www.engadget.com/binance-founder-changpeng-zhao-sentenced-to-four-months-in-prison-205550299.html?src=rss
Categories: Technology

Assassin’s Creed Mirage finally arrives on June 6 for iPhone and iPad

Tue, 04/30/2024 - 14:07

The newest Assassin’s Creed game will soon arrive on iPhone and iPad. Assassin’s Creed Mirage, the 2023 installment that takes you to ninth-century Baghdad, will be available on June 6 for the iPhone 15 Pro series and iPads with an M-series chip.

Ubisoft says the mobile version of the AAA title offers “the same experience as the console version” but with adapted touchscreen controls. IGN reports that Ubisoft confirmed the mobile game will support MFi hardware controllers like the Backbone One and Razer Kishi Ultra.

Ubisoft says Assassin’s Creed Mirage supports cross-progression and cross-save through Ubisoft Connect, so you can pick up where you left off no matter your platform. The game launched in October for PC, PS5/4, Xbox Series X/S and Xbox One.

Ubisoft

Engadget’s Kris Holt found Assassin’s Creed Mirage to be a return to form for the series, trading the RPG elements that had grown prominent in recent years for the series' stealth and action roots. “The deeper I got into Assassin’s Creed Mirage, the more a sense of warm nostalgia washed over me,” Holt wrote. “It felt like a cozy hug from an old friend. A comforting, bloody embrace.”

The game will be free to download, and it has a 90-minute free trial. After that, it’ll be a $50 in-app purchase to continue playing on any compatible iPhone or iPad. You can pre-reserve the game now on the App Store.

This article originally appeared on Engadget at https://www.engadget.com/assassins-creed-mirage-finally-arrives-on-june-6-for-iphone-and-ipad-190711252.html?src=rss
Categories: Technology

US will require all new cars to have advanced automatic braking systems by 2029

Tue, 04/30/2024 - 13:44

The National Highway Traffic Safety Administration (NHTSA) just announced new federal safety standards for automobiles. These standards include a mandate for advanced automatic braking systems for all new cars, which manufacturers must comply with by 2029. That’s just five years out.

This applies to all passenger cars and light trucks under 10,000 pounds. The automatic emergency braking systems must be able to bring a car traveling up to 62 MPH to a complete stop while avoiding a collision. These systems will also have to account for oncoming pedestrians at speeds up to 45 MPH in both daytime and nighttime conditions.

Automatic emergency brakes use a bevy of sensors, lasers and cameras to detect collisions. When a crash is imminent, the system brakes on its own or applies brake assist to help the driver quickly and safely come to a stop. It’s worth noting that manufacturers already include these systems in 90 percent of new cars, according to reporting by The New York Times, but many of these tools don’t meet the MPH thresholds as mentioned above. The NHTSA says that most manufacturers should be able to meet these requirements with software updates. 

The federal agency estimates that these new rules will prevent over 360 road deaths per year and should reduce the severity of more than 24,000 injuries. It’s also expected to save people a lot of money on property damage costs. Cathy Chase, the president of Advocates for Highway and Auto Safety, told The Washington Post that the new rules were a “major victory for all consumers and public safety.” There were over 41,000 automobile-related deaths in the US in 2023 alone, and that’s actually a slight decrease from the previous year.

The actual auto industry, however, isn’t quite as bullish about the mandate. The Alliance for Automotive Innovation, a lobbying group that works on behalf of auto manufacturers, has urged the NHTSA to consider other options. One major suggestion is to lower the speed threshold in certain cases, as the group stated that “significant hardware and software changes will be needed to achieve a level of performance that no production vehicle can currently achieve.”

To that end, tests conducted by the Insurance Institute for Highway Safety indicate that these systems will likely require major overhauls to adequately comply with the mandate. The research group says it tested crash avoidance systems on 10 small SUVs at speeds up to 43 MPH, and many failed to stop in time to avoid a crash in the most difficult testing scenarios. The Subaru Forester and Honda CR-V performed best, for those in the market. 

Heavy-duty vehicles, like larger trucks, could be getting their own mandate in the near future. The NHTSA is currently working with the Federal Motor Carrier Safety Administration, a truck safety agency, to draw up similar standards for chonky vehicles.

This article originally appeared on Engadget at https://www.engadget.com/us-will-require-all-new-cars-to-have-advanced-automatic-braking-systems-by-2029-184455802.html?src=rss
Categories: Technology

The European Union is investigating Meta’s election policies

Tue, 04/30/2024 - 12:51

The EU has officially opened a significant investigation into Meta for its alleged failures to remove election disinformation. While the European Commission’s statement doesn’t explicitly mention Russia, Meta confirmed to Engadget the EU probe targets the country’s Doppelganger campaign, an online disinformation operation pushing pro-Kremlin propaganda.

Bloomberg’s sources also said the probe was focused on the Russian disinformation operation, describing it as a series of “attempts to replicate the appearance of traditional news sources while churning out content that is favorable to Russian President Vladimir Putin’s policies.”

The investigation comes a day after France said 27 of the EU’s 29 member states had been targeted by pro-Russian online propaganda ahead of European parliamentary elections in June. On Monday, France’s Ministry of Foreign Affairs Jean-Noel Barrot urged social platforms to block websites “participating in a foreign interference operation.”

A Meta spokesperson told Engadget that the company had been at the forefront of exposing Russia’s Doppelganger campaign, first spotlighting it in 2022. The company said it has since investigated, disrupted and blocked tens of thousands of the network’s assets. The Facebook and Instagram owner says it remains on high alerts to monitor the network while claiming Doppelganger has struggled to successfully build organic audiences for the pro-Putin fake news.

Meta

The European Commission’s President said Meta’s platforms, Facebook and Instagram, may have breached the Digital Services Act (DSA), the landmark legislation passed in 2022 that empowers the EU to regulate social platforms. The law allows the EC to, if necessary, impose heavy fines on violating companies — up to six percent of a company’s global annual turnover, potentially changing how social companies operate.

In a statement to Engadget, Meta said, “We have a well-established process for identifying and mitigating risks on our platforms. We look forward to continuing our cooperation with the European Commission and providing them with further details of this work.”

The EC probe will cover “Meta’s policies and practices relating to deceptive advertising and political content on its services.” It also addresses “the non-availability of an effective third-party real-time civic discourse and election-monitoring tool ahead of the elections to the European Parliament.”

The latter refers to Meta’s deprecation of its CrowdTangle tool, which researchers and fact-checkers used for years to study how content spreads across Facebook and Instagram. Dozens of groups signed an open letter last month, saying Meta’s planned shutdown during the crucial 2024 global elections poses a “direct threat” to global election integrity.

Meta told Engadget that CrowdTangle only provides a fraction of the publicly available data and would be lacking as a full-fledged election monitoring tool. The company says it’s building new tools on its platform to provide more comprehensive data to researchers and other outside parties. It says it’s currently onboarding key third-party fact-checking partners to help identify misinformation.

However, with Europe’s elections in June and the critical US elections in November, Meta had better get moving on its new API if it wants the tools to work when it matters most.

The EC gave Meta five working days to respond to its concerns before it would consider further escalating the matter. “This Commission has created means to protect European citizens from targeted disinformation and manipulation by third countries,” EC President von der Leyen wrote. “If we suspect a violation of the rules, we act.”

This article originally appeared on Engadget at https://www.engadget.com/the-european-union-is-investigating-metas-election-policies-175134538.html?src=rss
Categories: Technology

The excellent and customizable Arc Browser is now fully available on Windows

Tue, 04/30/2024 - 11:57

The popular Arc Browser has been wowing macOS and iOS users for years, and now it’s finally available for Windows users. The Windows version of The Browser Company’s software had been in beta since December. The only caveat? The web browser is only available for Windows 11, though a Windows 10 version is on the way.

While a direct competitor to browsers like Chrome and Edge, Arc is actually quite unique. It features a collapsible sidebar with vertical tabs and bookmarks, so there are no tabs up top. This gives users a clean view of the actual website they’re visiting, without any unnecessary clutter. It also lets people build spaces to keep things organized, which kind of works like folders on a desktop. Looking for recipes and applying for jobs at the same time? Just dump tabs and research from the former into one space and the latter into another space.

The Peek feature lets users preview a link before opening it and Little Arc opens up a lightweight browser window for viewing something quickly and with minimal memory usage. There’s a bit of a learning curve with Arc, given we’ve been using browsers in the same exact way for decades, but that’s been worth it for many users.

It’s also ultra-customizable, making for the kind of personalized experience that isn’t available with rival browsers. Arc actually lets users customize the look of any website they visit, so people can take their aggression out on Engadget by turning the site neon green or changing the font to something hideous. Folks can even highlight entire sections and delete them from view. As an added bonus, Chrome plugins work with Arc, making for an easy migration.

Engadget / Nathan Ingraham

Another big thing here is Swift integration. Arc actually runs on Swift, which is a programming language created by Apple for building apps for iOS, Mac, Apple TV and Apple Watch. So by bringing Arc to Windows, the Browser Company is also bringing Swift to Windows for the first time.

This means that third parties will, eventually, be able to build Windows applications using Swift. This programming language is considered by some to be faster and more efficient than, say, Python and the like. The company’s been working on bringing Swift to Windows computers for six years, with company engineer Saleem Abdulrasool calling it “an effort of love.”

The Browser Company promises this is just the beginning of Arc on Windows. It says there will be regular performance improvements and new features “dropping in the coming weeks and months.” In the meantime, the browser’s free if people want to give it a looksie.

This article originally appeared on Engadget at https://www.engadget.com/the-excellent-and-customizable-arc-browser-is-now-fully-available-on-windows-165707711.html?src=rss
Categories: Technology

Microsoft confirms its next Xbox Game Showcase is on June 9 at 1PM ET

Tue, 04/30/2024 - 10:37

Microsoft has officially announced the next Xbox Games Showcase. In a blog post, the company said the summer version will be on Sunday, June 9, at 10AM PT / 1PM ET.

The event will be followed by a cryptic “[REDACTED] Direct” that probably isn’t much of a mystery. The teaser logo looks like something ripped from the Call of Duty franchise, and reports already pointed to the military shooter’s next installment arriving this year. Microsoft describes the direct event as “a special deep-dive into the next installment of a beloved franchise.”

Further squashing any intrigue, The Verge says it’s confirmed the event will focus on Activision-Blizzard’s long-running franchise. This will be the first Xbox showcase with the Call of Duty maker officially within Microsoft’s grasp.

The company wants to turn heads with its new post-acquisition portfolio, and Xbox will use the entire week (which coincides with Summer Game Fest) to pump up its lineup. “June 9’s double-feature broadcast also kicks off a week’s worth of coverage here on Xbox Wire and The Official Xbox Podcast, featuring updates and deep-dives on a ton of games,” the company wrote.

Engadget will have all your Xbox Games Showcase and Summer Game Fest news in early June.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-confirms-its-next-xbox-game-showcase-is-on-june-9-at-1pm-et-153704263.html?src=rss
Categories: Technology

The second-gen Apple Pencil falls back to $79 ahead of next week's iPad event

Tue, 04/30/2024 - 10:21

Apple's second-generation Pencil stylus is back on sale for $79, which matches its lowest price to date. We've seen this deal a few times over the course of 2024, but it's still about $35 off the device's usual street price on Amazon outside of those sales. Apple, meanwhile, normally sells the stylus for $129. This offer is available at Amazon, Target, Walmart and Best Buy.

Do note, though: Apple's next product showcase is scheduled for May 7, and it is widely expected to unveil a new Pencil during the event. This next-gen model will include some level of haptic feedback, according to Bloomberg reporter Mark Gurman, while 9to5Mac has suggested it may include a new "squeeze" gesture and Find My tracking support. If you want the newest Pencil possible, you should hold out for one more week.

However, given the MSRP of this second-gen model, it seems safe to expect any new Pencil to cost a good bit more than $79 out of the gate. If you're on a tighter budget and looking to buy your first iPad stylus for sketching or note-taking, the current Pencil should remain a good value at this price. 

For now, the second-gen Pencil is the top stylus pick in our guide to the best iPad accessories. It's still one of the only styluses to offer pressure sensitivity across iPadOS, so the harder you press down, the heavier your lines get. (Last year's USB-C-based Pencil omits this.) Tilt recognition and palm rejection support help it feel natural for drawing beyond that. The pen itself is comfortable to hold, and it can charge and connect to a compatible iPad just by snapping to the tablet's side magnetically, no cables required. We also like its double-tap feature, which makes swapping between a drawing tool and an eraser faster in certain apps. Just make sure you own (and will continue to use) a compatible iPad Air, mini or Pro first.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-second-gen-apple-pencil-falls-back-to-79-ahead-of-next-weeks-ipad-event-152152952.html?src=rss
Categories: Technology

Tesla is reportedly getting 'absolutely hard core' about more layoffs, according to Elon Musk

Tue, 04/30/2024 - 10:16

It’s only been two weeks since Tesla began reducing its workforce by ten percent, a move that impacted at least 14,000 staffers. Now, even more pink slips are coming. The company let go of two senior executives today and plans to lay off hundreds more employees, as reported by The Information.

These layoffs impact the entire Supercharger team, including senior director Rebecca Tinucci and 500 staffers. Daniel Ho, head of the new vehicles program, was also laid off, along with his team. Tesla’s public policy team is also being dissolved, which was led by former executive Rohan Patel.

CEO Elon Musk sent out a company-wide email that seemed more like a threat than anything else. "Hopefully these actions are making it clear that we need to be absolutely hard core about headcount and cost reduction," Musk wrote. "While some on exec staff are taking this seriously, most are not yet doing so."

This could be just the beginning. Musk also said that any staffers working under executives who “don’t obviously pass the excellent, necessary and trustworthy test” would also get cut. When all of this is said and done, Tesla’s headcount could be reduced by as much as 20 percent, as recently suggested by Bloomberg. This adds up to more than 20,000 employees.

Just how “hard core” is Musk about reducing costs? Well, a judge recently rejected his proposal for a pay package that would grant him $55.8 billion of Tesla’s money, which was referred to in court as “an unfathomable sum” that was unfair to shareholders. Chancellor Kathaleen St. Jude McCormick went on to call it “the largest potential compensation opportunity ever observed in public markets by multiple orders of magnitude.” Sounds kinda soft core to me.

This is shaping up to be a really crappy year for Tesla, even if its stock price seems to be living in a parallel universe. Profit margins have sunk to a six-year low. The company’s most recent earnings report was abysmal, with profits falling by 55 percent. The Cybertruck continues to be something of a dangerous joke. Tesla’s Autopilot software was recently linked to 14 deaths. It has also reportedly given up on its budget-friendly EV in favor of a robotaxi, because why make a car everyone would want to buy instead of something a few taxi companies will buy? On the plus side, Tesla doesn’t really pay taxes, which is pretty hard core.

This article originally appeared on Engadget at https://www.engadget.com/tesla-is-reportedly-getting-absolutely-hard-core-about-more-layoffs-according-to-elon-musk-151635645.html?src=rss
Categories: Technology

The Instax mini 99 could pass for a real Fujifilm camera

Tue, 04/30/2024 - 10:00

Fujifilm’s Instax cameras have been around for a while. They offer instant photo printouts in cute frames, taking over where Polaroid left. Over the years, the company has experimented with pastel colorways, retro styles, hybrid digital and manual photography, and even collaborations with Pokèmon and Taylor Swift.

The new Instax mini 99, which was released this month, comes in black. It looks more like my X-T2 and other Fujifilm models than a Polaroid. From a distance, it looks like a pricey digital camera, although it costs only $200. When you get to handle it though, you might be a little disappointed by the plasticky build. Still, there are parts where Fuji has lavished the camera with machined elements, like a tripod stand converter and some of the controls.

With a matte finish, the Instax mini 99 looks more professional, even cooler, than most of its predecessors. While there are no hybrid digital camera features, it delivers far more versatility than pretty much any other instant camera.

Mat Smith for Engadget

There are a lot of controls here for an instant camera, including three shooting options with different focal lengths. You twist the lens to switch between landscape, macro and standard settings, and each is (fortunately) labeled with a distance marker so you can best eyeball your shot. While there is a viewfinder, it won’t scale based on your shooting mode. Again, let’s not forget this is an instant camera. Having said that, with the mini 99 you do get access to filters and some basic exposure options.

Those filters attempt to strike those nostalgia chords. Normal is your typical shooting mode, and there’s faded green, soft magenta, light blue, warm tone and of course, sepia.

Light leak, meanwhile, sort of messes up your shots with LEDs built inside the camera, adding a burnout effect to your photos as they’re captured. What impressed me further were even more shooting modes, adding the ability to capture double-exposure shots, a manual vignette switch – which was nearly always on when I was shooting – and even fill-in flash, red-eye removal and automatic flash options. There’s also a sports mode that attempts to avoid blur when capturing moving subjects. Photos weren’t pin-sharp, but the mode seemed to capture things a little bit more crisply than in auto mode.

It’s an awful lot for an instant camera, and I found half the fun was in experimenting with modes and shooting effects. While I wouldn’t go so far as to call each shot a risk, it’s been so long since I’ve used film of any kind that each time I reached for the shutter button (of which there are two), I tried extra hard to nail framing and composition – probably more than I would with digital.

A lot of the shots I took (at a family birthday party with constantly moving babies and toddlers) were in ideal sunny outdoor lighting, but when I was indoors or areas with less light in general, I leaned heavily on the flash, which muddied a lot of the photos.

Mat Smith for Engadget

The learning curve is a bit steep if you haven’t owned an Instax over the last decade(or three). Each messed-up shot is roughly a dollar down the drain. But with each attempt, you begin to gauge lighting and focal distances better. An hour and ten photos later, I got nice shots of my nieces’ birthday party, even catching them looking at the camera on a few instances. Some photos I seemed to nail the correct focal distance, but that was the exception rather than the rule. Fortunately, half the appeal is off-focus moments, off-center framing and other happy accidents. I chose to apply a light leak effect – why would I complain if it’s not as pin-sharp as my iPhone 15 Pro?

There are a few things I’d love to see Fujifilm tackle if it attempts to make another premium Instax mini. First, add a small mirror for taking photos of yourself with the lens facing you. Many cameras offer a tiny mirrored surface so you can loosely tell you're pointing in the right direction. One selfie attempt with my niece cropped her almost entirely from the shot. Also, to recharge the Instax mini 99, you must take out the battery and put it into the included charger with a USB cable. That's too much of a hassle, and Fujifilm should offer a simpler method in future. Fortunately, I didn’t ever need to recharge the camera as I captured over 20 shots.

The Instax mini 99 uses the same smallish Instax film as other models, but with more controls, options and effects, it delivers on its attempt to be the premium instant camera. The film is still expensive, yes, and the device feels a little cheap for the price, but ultimately it delivers satisfying instant photo moments.

This article originally appeared on Engadget at https://www.engadget.com/the-instax-mini-99-could-pass-for-a-real-fujifilm-camera-150018817.html?src=rss
Categories: Technology

Beats announces Solo Buds, $80 wireless earbuds with 18-hour battery life

Tue, 04/30/2024 - 09:00

Beats has a solid track record when it comes to wireless earbuds. The company consistently offers good audio performance with a comfy fit and a nice list of features for both Android and iOS users. In fact, the Beats Fit Pro are our current top pick for best workout earbuds. The one thing the company doesn't have in its lineup is a budget-friendly option, but that will change soon. Today, Beats revealed the Solo Buds: an $80 set of wireless earbuds that offer 18 hours of use on a single charge. There are some caveats on the spec sheet, but you might be willing to overlook them for that battery life at that price. 

The Solo Buds have the longest battery life on a set of Beats earbuds ever. 18 hours is way more than you'll probably ever use in one go, but there's a catch. The Solo Buds case doesn't have a battery, so the earbuds won't top up when you're not using them. The case is essentially a dock and will only charge the buds when it's plugged in with a USB-C cable. You'll be able to charge it with your phone, laptop or tablet though, and Beats' Fast Fuel feature gives your an hour of use in five minutes. The upside to the non-charging case is that accessory is significantly smaller since it doesn't hold a battery. 

Beats has designed the Solo Buds to be worn for long periods of time. More specifically, ergonomic acoustic nozzles and vents assist with audio performance while relieving pressure. Four sizes of ear tips are included in the box so you can find the best option for your ears in terms of both comfort and passive noise isolation. There's no active noise cancellation (ANC) here, so a secure fit will be your only defense against environmental distractions. 

Inside, dual-layer transducers are designed to reduce distortion across the frequency curve which should lead to "uncompromising clarity and detail," according to Beats. The company describes call quality as "exceptional," thanks to the combination of a custom-designed mic and a noise-learning algorithm. Onboard controls are customizable, putting music, call and voice assistant functions a press or multiple presses away. Beats also includes the option for volume controls on the Solo Buds with an optional press-and-hold action. 

Native compatibility in Android and iOS delivers one-touch pairing, automatic setup and support for Find My and Find My Device. Everything you'll need on iPhone is built into iOS while Beats offers a standalone app on Android for things like onboard control customization. 

The Solo Buds will be available in June in black, gray, purple and transparent red color options for $80.

This article originally appeared on Engadget at https://www.engadget.com/beats-announces-solo-buds-80-wireless-earbuds-with-18-hour-battery-life-140054881.html?src=rss
Categories: Technology

Beats Solo 4 review: Upgraded audio, extended battery life and familiar design

Tue, 04/30/2024 - 09:00

When Beats introduced the Solo 3 in 2016, the headline feature was the inclusion of Apple’s W1 audio chip. This delivered seamless pairing with Apple devices, which made life much easier for iPhone, Mac and iPad owners. Besides the noise-canceling Solo Pro in 2019, Beats hadn’t updated the Solo line in nearly eight years, and it’s now bringing its popular on-ear headphones up to today’s standards. Beats announced the Solo 4 today, a $200 set of familiar-looking cans with significant updates to audio quality and battery life. But as it has done on other devices, the company has chosen its own audio platform over Apple’s AirPod chip.

What’s new on the Beats Solo 4?

Beats says it re-engineered the audio on the Solo 4 for “incredible, high-fidelity acoustics.” This includes new, custom-built 40mm transducers that it says offer “extraordinary clarity and range” due to minimal latency and distortion. The company explained that the change also led to improved high-frequency response compared to the Solo 3. Beats says the Solo 4 is its only passively-tuned headphone, so you’ll get the same audio quality when listening wirelessly as you do when your battery dies and you have to employ the 3.5mm jack.

Spatial Audio was available on the Solo 3, but Beats took things a step further on the Solo 4 by adding Personalized Spatial Audio with dynamic head tracking. This is the process Apple developed for its AirPods that uses your iPhone’s camera to create a custom audio profile tailored to the shape of your ears. The effectiveness of head tracking in enhancing Spatial Audio might depend on your personal preferences and the content, but the addition brings the Solo 4 up to date with other Beats (and Apple) audio products.

Billy Steele for Engadget

Another big upgrade is battery life. The Solo 3 already offered 40 hours of play time on a charge, but Beats managed to squeeze another 10 hours out of the Solo 4. Of course, that’s with a volume level of about 50 percent with Spatial Audio off (45 hours with it on). The quick-charge feature, Fast Fuel, now gives you up to five hours of use in 10 minutes. That’s two hours more than the Solo 3.

Like Apple has done with most of its products, Beats made the switch to USB-C for charging on the Solo 4. That wired connection also delivers lossless audio, so long as you’re listening to compatible content with a supported device. Similar to other recent Beats products, the Solo 4 swaps Apple’s chips for the company’s own platform. In this case, the W1 on the Solo 3 has been replaced, but there’s still deep integration with iOS, macOS and iPadOS. And the company’s recent efforts to better cater to Android users continues on the Solo 4.

Beats upgraded the microphones on the Solo 4, though they’re used solely for calls since there’s no active noise cancellation (ANC) here. Specifically, the company says it swapped out analog mics for digital, beam-forming MEMS ones, leading to increased quality when it comes to voice capture across various environments. Beats also added a noise-learning algorithm that can target your voice while combating background roar and wind.

What’s good Billy Steele for Engadget

The steps Beats took to improve the sound quality on the Solo 4 truly delivered. The company has employed a more even-handed tuning for several years now, ditching the overly bass-heavy EQ that dominated the sound on its early headphones. I can also hear the added clarity in tracks like Justice’s “Neverender,” where details like synth sounds had brought an atmospheric texture that enhanced the song. This is most prominent when you have Spatial Audio activated, and in my experience, the Solo 4 were at their best with Dolby Atmos content in Apple Music.

The 50-hour battery life claim holds out, too. After 37 hours of testing at around 50-percent volume, macOS was still showing the Solo 4 had 35 percent left in the tank. That’s pacing ahead of Beats’ stated figure. During my test, I was streaming spatial Dolby Atmos content from Apple Music, mostly from a MacBook Pro.

Beats says the Solo 4 has the same memory foam ear pads as the over-ear Studio Pro headphones, but with a new cover material for that component to further boost comfort. I do feel like there’s less of a vice-like pressure when I’m wearing the Solo 4, but after a couple of hours, each passing minute felt more laborious.

What’s bad Billy Steele for Engadget

While we’re on the topic of comfort, I’ve never been a fan of the on-ear style of headphones. Most of them, the Beats Solo included, feel like they’re clamping down on my head. GrantedI have a large dome; I take my New Era caps in 7 ⅝. But I can appreciate that this design is very popular, so this is less of a con and more of an observation for my fellow large-domed homies. The slight changes to the ear pads definitely help make it more comfortable, but it’s still too snug a fit for me.Clearly, though, the Solo line is a hit: Beats says it has sold over 40 million pairs of these on-ear cans.

I also wish the company did a bit more with the Solo 4’s design. I understand “if it ain’t broke” and all that, but this feels like a missed opportunity. Beats opted to keep almost entirely the same look from the Solo 3, except that the “Solo” branding on the headband is now just a “4.” The company changed things up a bit on the Solo Pro, but that model isn’t around anymore, so a design update on the non-ANC Solo headphones would’ve been a welcome change.

While there are some obvious updates to the audio profile, the Solo 4 sounds a bit thin at times. When listening on an iPhone, audio performance is consistent across genress, but there’s a noticeable difference when listening to the same songs on Apple Music on a Mac. That Justice album, Hyperdrama, doesn’t have the same oomph streaming from my MacBook Pro as it does from my iPhone.

The Solo 4 is also missing multipoint Bluetooth support on iOS. It isn’t the first Beats audio device that lacks this, but that doesn’t make it any less frustrating. The ability to automatically switch between your computer and your phone when you get a call is a handy feature most headphones offer these days. And if you’re used to having it, it’s something you’ll miss on the Solo 4.

Wrap-up

There’s no denying the updates Beats made on the Solo 4 in terms of sound quality and battery life. The company also made tweaks to modernize it, including the switch to USB-C. Small changes to the ear pads make the Solo 4 more comfortable for those of us with big heads, but the fit is still far from ideal. And overall, the familiar design could use a refresh, especially now that we’re nearly eight years on from the Solo 3. Still, the Solo 4 is a clear upgrade from the Solo 3, but it’s likely not significant enough to entice more than the Beats faithful. 

The Beats Solo 4 is available today for $200 from Apple. The headphones come in black, blue (pictured) and pink color options. 

This article originally appeared on Engadget at https://www.engadget.com/beats-solo-4-review-upgraded-audio-extended-battery-life-and-familiar-design-140034968.html?src=rss
Categories: Technology

Lorelei and the Laser Eyes preview: This may be my GOTY

Tue, 04/30/2024 - 09:00

I found myself in a variety of odd situations while solving puzzles in Lorelei and the Laser Eyes. I spent some time staring at a mid-century movie poster for a documentary about a decomposing cat, wondering if I should focus on the runtime or the date it came out. I pulled up old hotel blueprints and deciphered the math of dead architects. I played a handful of ASCII-style PC games to receive messages from a 19th-century magician who calls me his sister. I found some toy blocks and shoved them into the walls of a secret cathedral. I slipped between realities and traversed a maze that shattered into shard-like pieces under my feet. I watched a woman fall to her death. I wondered if that woman was me.

Lorelei and the Laser Eyes is a third-person noir detective game set in a haunted hotel with impossible architecture and a gruesome history. Its hallways are dense with logic-melting puzzles about magicians, mazes, astrology, filmmaking, mausoleums and physics, and it isn’t even clear why the protagonist is there in the first place. With artifacts from the 1800s, set pieces from the 1960s and technology out of the 2010s, it’s barely clear when she’s there. Lack of direction is a key tenet of the game, resulting in a sense of solitude that’s oppressive and supremely unsettling.

It’s also empowering. The hotel in Lorelei is a playground of secrets with no set path for players, and there’s a rich density of riddles and lore to untangle in every scene. Though I still have no idea where I’m heading in the game, I’ve rarely felt lost. It's kind of like Tunic in that regard, but it also feels like something directed by David Lynch, and visually, the game resembles Kentucky Route Zero or Sin City. There’s really no direct comparison for Lorelei and the Laser Eyes. Playing it feels like nothing I’ve experienced before.

Simogo

The actual gameplay in Lorelei is straightforward: Walk around and press a button (on a gamepad, literally any button) to interact with objects that glow when you’re near. Otherwise, pressing a button pulls up a menu with the protagonist’s stats, inventory, reference materials, unsolved puzzles and handheld gaming system. Her stats include caffeine, stress, temperature, cash and bladder trackers, her inventory comes with a tampon and the hotel provides both coffee machines and bathrooms that she can actually use. I haven’t discovered a gameplay reason for the bathrooms or the tampon yet, but I’ve enjoyed the fact that they exist, and I will keep trying to insert the tampon into every statue and keyhole until it finally works. If it ever does. With Lorelei and the Laser Eyes, you just don’t know until you know.

Lorelei’s world is built on Roman numerals, Greek letters, zodiac signs and 24-hour clocks, and it’s filled with puzzle boxes, keypad codes, logic riddles, mazes, image reconstructions, memory tests and other ultra-satisfying mystery-solving mechanics. Even then, part of the game’s genius lies in the actions that take place off-screen. Lorelei and the Laser Eyes is meant to be played with a notebook and pen close by, and I do not suggest starting without these tools. Yes, even you, the person who just scoffed and thought, “I won’t need to write anything down.” I promise, you will.

Simogo

Lorelei definitely has puzzles with straightforward solutions, but the bulk of its queries are challenging, relying on previous answers, significant amounts of reading, object manipulation, deduction and creative thinking. The simple riddles supply a steady cadence of endorphin hits, especially in the early game. They also provide a guide for approaching the trickier puzzles: Trust your instincts. If you think of something, try it, no matter how outlandish it may seem. Lorelei and the Laser Eyes rewards curiosity and the game is incredibly adept at planting the seeds of concepts that’ll be useful hours later.

I hit my first mental wall around hour seven, and that’s when Lorelei’s pacing shifted downward for a spell. I went from consistently — but not effortlessly — solving puzzles and unlocking new areas of the hotel, to lingering on a handful of rooms I simply couldn’t figure out, pacing among them and scouring my notes for hidden clues. After 45 minutes or so, I remembered I still had a simple puzzle from my first hour waiting to be solved; I returned to it, completed it, and the game expanded beautifully in response, offering up an entirely new area of the hotel to explore and increasing the tempo once again.

Simogo

Each eureka moment in Lorelei introduces more questions, and the secrets pile up as a grand, overarching narrative elegantly unfurls around the protagonist. There are classic horror elements here: children in owl masks giving advice from beyond the grave, hell-dark hallways, spooky phonograph music, ghosts with no eyes. A man with a maze for a head floating right behind you, reaching for the back of your neck. The game seamlessly introduces various visual styles at regular intervals, breaking its own reality in perfectly orchestrated ways.

All of this weirdness forms a cohesive experience because Simogo knows how to make a damn fine puzzle game. This is the studio behind Device 6, an iOS title that played with text and physical input methods in trippy ways, and Year Walk, a haunting adventure about Swedish mythology and death. Lorelei feels like a magnum opus for Simogo, an atmospheric powerhouse of a puzzle game that proves how deeply its developers understand these systems, and pushes the genre into strange and unchartered territory.

Lorelei and the Laser Eyes is a rat king of riddles. It’s a game composed entirely of mysteries, with each puzzle twisted around the previous one and strangling the next, solutions knotted with concealed information. Mark my words, the game guides for this thing are going to look like House of Leaves.

I’m ten hours in and plenty of mysteries remain. There’s a six-handed clock with zodiac signs and Roman numerals in the west wing that I still can’t figure out, and there’s a journal with a lock based on moon phases that’s been slowly driving me batty. More than a dozen puzzles are waiting to be solved in my character’s on-screen scratchpad. In real life, the pages of my notebook look similar, covered in hastily scribbled numbers, letters, dates, arrows and symbols, solutions sprinkled among the chaos.

Lorelei and the Laser Eyes is due to hit Steam and Switch on May 16.

This article originally appeared on Engadget at https://www.engadget.com/lorelei-and-the-laser-eyes-preview-this-may-be-my-goty-140030011.html?src=rss
Categories: Technology

Instagram's algorithm overhaul will reward ‘original content’ and penalize aggregators

Tue, 04/30/2024 - 08:00

Instagram is overhauling its recommendation algorithm for Reels to boost “original content” in a move that will have significant implications for aggregator accounts and others that primarily repost other users’ work. The company is also changing the way it ranks Reels in an attempt to give smaller accounts more distribution in the app.

In a blog post announcing the changes, the company said it’s trying to “correct” its ranking system so that accounts with smaller followings will have an easier time expanding their reach. “Historically because of how we’ve ranked content, creators with large followings and aggregators of reposted content have gotten more reach in recommendations than smaller, original content creators,” the company explains. “We think it’s important to correct this to give all creators a more equal chance of breaking through to new audiences.”

It’s unclear exactly how Instagram is tweaking its recommendations to make them "more equal,” but the company suggests that the algorithm will no longer prioritize accounts with more followers. “Eligible content … is shown to a small audience that we think will enjoy it, regardless of whether they follow the account that posted it or not,” the company says. “As this audience engages with the content, the top performing set of reels are shown to a slightly wider audience, then the best of these are shown to an even wider group, and so on.” The change will roll out “over the coming months” so it could still be some time before creators see the effects of this update.

The app’s changes around “original content,” however, could be much more immediate. Instagram says it will actively replace reposted Reels with the “original” clip in its suggestions when it detects two pieces of identical content. Accounts that share reposted Reels will also be slapped with a label prominently tagging the original creator. The company says these changes won’t apply to creators that make “significant” changes like recording voice-overs or reaction clips, or if posts are “materially edited to become a meme.”

Aggregator accounts that “repeatedly'' publish posts from others will be penalized even more harshly. Instagram says it will stop recommending Reels from these accounts altogether if they have posted unoriginal content 10 or more times over the previous 30 days. That change could crater the reach of popular aggregator accounts that share other users’ clips, often in order to promote affiliate shopping links and other schemes.

Of note, all of these changes for now only apply to Reels and not other types of posts on Instagram (a spokesperson said the company will “explore expanding to other formats in the future”.) The changes also broadly reflect the fact that Instagram has tried to decrease the importance of follower counts. That has frustrated some creators who complain that most of their followers don’t see their posts in their feeds.

In recent weeks, Instagram head Adam Mosseri has taken to Threads to field complaints from several creators sharing their account statistics and demanding to know why more of their followers don’t see their posts. In one recent exchange, nature photographer Nate Luebbe who has 142,000 followers on Instagram, pressed Mosseri on why a popular post only reached about 20 percent of his followers. In his reply, Mosseri suggested that was how Instagram’s algorithm is intended to function.

So while these latest changes are directed at Reels specifically, the updates suggest Meta will continue to focus on other metrics besides follower counts. That may be disappointing to those who have built up a large audience over several years, but Meta seems to view it as a better way of leveling the playing field for small accounts.

Instagram previously updated its algorithm in 2022 in order to prioritize original content. Mosseri said at the time that he didn't want the app to “overvalue aggregators” though he acknowledged it was difficult to know “for sure” when a piece of content was original. Whatever changes were made at the time, though, may not have gone far enough if the company is still trying to “correct” imbalances a full two years later.

This article originally appeared on Engadget at https://www.engadget.com/instagrams-algorithm-overhaul-will-reward-original-content-and-penalize-aggregators-130018977.html?src=rss
Categories: Technology

FCC fines America's largest wireless carriers $200 million for selling customer location data

Tue, 04/30/2024 - 07:12

The Federal Communications Commission has slapped the largest mobile carriers in the US with a collective fine worth $200 million for selling access to their customers' location information without consent. AT&T was ordered to pay $57 million, while Verizon has to pay $47 million. Meanwhile, Sprint and T-Mobile are facing a penalty with a total amount of $92 million together, since the companies had merged two years ago. The FCC conducted an in-depth investigation into the carriers' unauthorized disclosure and sale of subscribers' real-time location data after their activities came to light in 2018.

To sum up the practice in the words of FCC Commissioner Jessica Rosenworcel: The carriers sold "real-time location information to data aggregators, allowing this highly sensitive data to wind up in the hands of bail-bond companies, bounty hunters, and other shady actors." According to the agency, the scheme started to unravel following public reports that a sheriff in Missouri was tracking numerous individuals by using location information a company called Securus gets from wireless carriers. Securus provides communications services to correctional facilities in the country. 

While the carriers eventually ceased their activities, the agency said they continued operating their programs for a year after the practice was revealed and after they promised the FCC that they would stop selling customer location data. Further, they carried on without reasonable safeguards in place to ensure that the legitimate services using their customers' information, such as roadside assistance and medical emergency services, truly are obtaining users' consent to track their locations. 

The companies told Fast Company that they intend to challenge the fines. T-Mobile, which faces the biggest penalty worth $80 million — Sprint was fined $12 million — said it was excessive. AT&T said the decision lacked "both legal and factual merit" and that the decision "perversely punishes [the companies] for supporting life-saving location services."

This article originally appeared on Engadget at https://www.engadget.com/fcc-fines-americas-largest-wireless-carriers-200-million-for-selling-customer-location-data-121246900.html?src=rss
Categories: Technology

The best work-from-home and office essentials for graduates

Tue, 04/30/2024 - 07:00

Remote and hybrid work is a real possibility for many recent graduates, as is schlepping it to an office every weekday. Some grads may be off to a career in welding and will be free of offices altogether. While we don't have the proper expertise to make recommendations for that latter category, the Engadget staff has decades of collective experience working from home and commuting to offices. These gadgets have helped us get through our workdays more efficiently and comfortably — and make good gifts for any budding professional.

This article originally appeared on Engadget at https://www.engadget.com/best-work-from-home-office-gifts-for-graduates-123015003.html?src=rss
Categories: Technology

The Morning After: Meta is offering popular Threads users thousands of dollars in bonuses

Tue, 04/30/2024 - 06:15

Meta is offering some creators thousands of dollars if they go viral on Threads. The payouts are part of a new invitation-only bonus program that rewards creators who use Meta’s newest app.

An Instagram support page offers some details. It says creators can earn money “based on the performance of your Threads posts” or “the number of posts you create.” So, go for either quality or quantity, it seems. It appears terms of the bonuses are unique to each creator.

According to one post on Threads, at least one creator was offered “up to $5,000” for Threads posts or replies with 10,000 views or more. Unfortunately, we can’t see how many views that screenshot has so far, and whether it's making him money.

While not nearly as high as the $10,000 bonuses Reels creators could earn in the past, it’s still pretty generous, given the lower effort needed to type a Threads missive.

The company refers to it as being in “testing,” but it offers a preview of how Meta may try to boost engagement on the service. It’s the same playbook as Meta used for Reels on Facebook and Instagram.

— Mat Smith

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Peacock is raising its prices again Just in time for the Olympics.

Peacock just announced it’s raising prices again, less than a year since it did it last. The new price will be $8 per month for Peacock with ads and $14 per month, ad-free. Those prices start on July 18 for new subscribers and August 17 for existing users. The 2024 Summer Olympics is right around the corner, and the streamer will show “every sport and event, including all 329 medal events.” So there’s a reason.

Continue reading.

The EU will force Apple to open up iPadOS Apple now has six months to allow competing stores on its tablets. Engadget

Apple’s iPad has been added to the list of tech products that must abide by the EU’s DMA rules. The European Commission has officially designated iPadOS as a gatekeeper under the DMA, alongside Apple’s Safari web browser, iOS and the App Store. To ensure iPadOS compliance, Apple will have to allow third parties to interoperate with iPadOS, so that means third-party app stores for those tablets.

Continue reading.

Walmart−Roblox collaboration offers IRL items to kids Teens can shop for goods in virtual stores before shipping products to their house.

Walmart’s Discovered experience started out as a way for kids to buy virtual items for Roblox inside the game. But today, that partnership will include a pilot program for teens to buy real-life goods stocked on digital shelves before they’re shipped to your door. Anyone who buys a real-world item will receive a free virtual twin. The first products to benefit from this are a crochet bag from No Boundaries, Onn Bluetooth headphones and a TAL stainless steel tumbler. And we all know: Kids love to show off their stainless steel tumblers.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-meta-is-offering-popular-threads-users-thousands-of-dollars-in-bonuses-111551945.html?src=rss
Categories: Technology

Yelp debuts AI-powered assistant to help you find the right contractors

Tue, 04/30/2024 - 06:00

Yelp, like many other companies recently, has been coming out with more and more new AI features. Its latest ones include the new Yelp Assistant, which the company says can help you find the right contractors or service provider for your needs. The idea is to point you in the right direction without having to do a search on your own, which sounds especially useful if you have a very specific job in mind that requires specialists in their field. 

It "alleviates the guesswork on the type of specialists you may need," Yelp claims. You just need to let Assistant know what your project is and then type in your own replies or choose from a selection of one-click responses. In the sample above, for instance, Yelp Assistant created a personalized conversation with one-click responses based on the customer's initial inquiry about wanting to have their bathtub replaced. It suggested different types of bathtubs, which the customer could then choose from so that Yelp could conjure a list of providers that are capable of doing the job. 

The company says its new Assistant can efficiently anticipate your needs and identify service providers on the website, because it uses a large language model that's trained on Yelp's vast dataset, including providers' business information and the website's "Request a Quote" feature, on top of OpenAI's. At the moment, though, it's only available to iOS users under the Projects tab and won't be out on Android until later this summer. 

In addition to Yelp assistant, the company also released the Yelp Fusion AI API, enabling third-party partners to create conversational AI experiences for their own services. It released a new suite of features for the Yelp Guest Manager, as well, to help restaurants manage server shifts better, monitor table status in real time and automate credit card holds for reservations. 

This article originally appeared on Engadget at https://www.engadget.com/yelp-debuts-ai-powered-assistant-to-help-you-find-the-right-contractors-110019639.html?src=rss
Categories: Technology

The best fast chargers for 2024

Tue, 04/30/2024 - 04:01

It's been a minute since you've been able to get a USB phone charger bundled with most new flagship smartphones. That means you actually need to think about which one you should get instead, and how much you ought to spend. But the bright side is that, if you pick the right charging brick, it can act as a multi-purpose device that can top up a variety of gadgets while also reducing how much gear you need to carry while traveling.

That said, before you buy anything, there are some important things to consider. Are you looking for a fast charger strictly to pair with your phone, or do you want something that can charge a tablet or laptop as well? Alternatively, if you want something that can recharge a bunch of smaller devices, you need to know how many you intend on powering up simultaneously, as that will dictate the number of ports you need. Finally, some phones like those from OnePlus support proprietary charging protocols that are faster than what you’ll get with standard USB-PD. And in those cases, you may be better off with a first-party phone charger. But regardless of what you need, Engadget’s list of the best fast chargers should cover practically any situation.

Editor's Note (April 2024): While we’re still waiting for more new chargers to come out so we can do a full update to our guide, some appealing options have hit the market recently. At the end of March, Pluggable announced a super slim two-port 40W USB-C adapter that seems like a great travel companion for keeping a phone and a tablet topped up simultaneously. One neat feature is its smart power allocation tech, which allows the charger to dynamically shift how much juice each device gets to best maximize efficiency.

Meanwhile, for those looking for something beefier, UGreen released an entire new line of devices. The most notable of these is a 160-watt GaN charger, featuring four ports (three USB-C and one USB-A) that can split power output between multiple devices at once or charge one laptop at up to 140 watts. This gives UGreen’s brick a ton of flexibility while still being able to refill even a beefy 16-inch MacBook Pro at top speed. Alternatively, Satechi’s latest 145w charger offers similar (though slightly lower) power output and comes with an assortment of international plug adapters, which could be a real luxury for frequent travelers. But perhaps most importantly, both of these devices cost $40 to $50 less than our current favorite high-wattage charger (Razer’s 130W GaN adapter), so we’re looking forward to testing these out in more depth soon.

How we tested

The methodology for my fast charging experiment is intended to be as straightforward as possible. I drained each device to 10 percent battery, plugged in a power brick and then recorded the amount of charge added every 10 minutes for an hour. Each adapter was plugged directly into a standard 120-volt outlet (without the use of a power strip or any extension cords), and when possible I used the cable that either came included with the battery charger or one made by the same manufacturer as the device. If that wasn’t an option, I used certified 100-watt USB-C cables made by Anker, Apple and others.

Because the charging rate for devices varies depending on how much juice you have, I wanted to measure how well each adapter was able to match each gadget’s optimal charging speed. Generally, charging is slower between zero and 20 percent before speeds ramp up until the battery hits 80 percent, at which point things slow down again to protect and preserve the health and longevity of the power cell. For charging stations with multiple ports, I always selected the port with the highest power output while also not having multiple devices connected.

Sam Rutherford/Engadget

As for the devices themselves, I selected an Apple iPhone 13, a Samsung Galaxy S22 Ultra, a Nintendo Switch (a launch model from 2017), a 2021 Dell XPS 13 and a 16-inch M1 Max MacBook Pro. This assortment was chosen to cover a wide range of power draws from 20 watts (iPhone 13) all the way up to 140 watts (M1 Max MBP). Also, every system was tested while idle (i.e. no additional apps or games running) in order to ensure consistent results.

One important thing to note is that while the USB Implementers Forum has approved support for USB Power Delivery (USB-PD) charging at up to 240 watts, adapters that actually support that power output don’t exist yet. Additionally, while there are a handful of cables that can handle more than 100 watts of juice, they are somewhat rare or hard to get.

What is GaN?

When looking for chargers, you may notice that some are marked as GaN, which stands for gallium nitride. This is an important distinction because, compared to older adapters that use silicon switches, GaN-based devices support increased power efficiency and output, allowing manufacturers to create more compact chargers that run cooler and support higher wattages. Depending on the specific power output, GaN chargers can be 30 to 50 percent smaller and lighter than silicon-based alternatives. That might not sound like much, but when they’re sitting in a bag alongside a laptop, phone and any other accessories you might have, cutting down on excess bulk and weight can go a long way.

Chargers we tested

With so many different chargers of varying power outputs to test, I broke things down into three categories. There are the 30-watt and under chargers, which are primarily designed for smartphones and other small mobile devices. Then we move up to 45 to 65-watt chargers (give or take a watt or two) that can handle things like phones along with a number of thin and light laptops. Finally, we have chargers that output 100 watts or more, which are good for pretty much anything besides the biggest and most power-hungry gaming laptops. Many of these higher wattage adapters also feature multiple ports, so can you top up additional devices at full speed. However, because not every power brick supports multi-device charging, I didn’t include that as a testing metric.

You can see a full list of the chargers we tested below:

When it comes to charging small devices, 30 watts is by far the most popular as it covers most cell phones along with some larger devices like the Nintendo Switch. In our testing, all of the 30-watt chargers performed equally well, with each one able to get the iPhone to around 80 percent battery charge in less than an hour while also completely refilling the Galaxy phone in 60 minutes. However, as you can see, these smaller, low-wattage bricks struggled to refill both the XPS 13 and especially the MacBook Pro. Yes, you can do it, but it's rather sluggish (the XPS 13 even surfaced a slow charger notification), and because I tested each device while idle, there’s a good chance these chargers may not be able to keep these laptops topped up while under load.

The Anker 711 (middle right) is our favorite 30-watt charger thanks to its fast speeds and compact size. Sam Rutherford/Engadget

However, the one thing that sticks out is the performance of Apple’s 20-watt brick, whose lower output caused it to lag behind — every other adapter provided faster charging. While it was able to keep up with rival devices when refilling the iPhone, its wattage is so low it couldn’t even trickle charge the XPS 13. Dell’s power management did not even recognize that a charger was plugged in. That means this adapter is much less useful if you need to quick charge more power-hungry gadgets in a pinch. And I should mention I didn’t bother testing the old 15-watt Apple power cubes, which can’t even support the iPhone’s full 20-watt charging speeds. Anyone still using one of those really ought to upgrade.

If all you want is a power brick to keep small devices powered up, our choice for best charger is clear: the Anker Nano. Not only did it deliver the best speeds in its class, but it's also the smallest, which makes it super easy for it to disappear in a bag. The one we tested, the Anker 711 charger, is an older model at this point, but you should get the same performance from the latest version, the 30W Nano 3.

Here’s where things start to get interesting because while a number of these chargers have similar power outputs (aside from the Samsung 45-watt brick, of course), the actual results were a bit more varied. Both the Nekteck and the Belkin only managed to get the Galaxy phone to around 80 percent battery after an hour, compared to the Anker, Samsung and Satechi chargers which all hit 100. This suggests that both chargers aren’t properly communicating with Samsung's phone in order to take advantage of its 45-watt charging speeds, which I was able to confirm by using a USB-C volt meter. Meanwhile, as expected, Samsung’s 45-watt charger did great when connected to the Galaxy handset, but its lower output meant it could not keep up with the 60 and 65-watt bricks.

Anker once again takes the crown for our favorite 60-watt charger with the 735 (middle), because even though it's a bit more expensive than the Nekteck, it's smaller, has more ports, and features wider compatibility with more devices like the S22 Ultra.Sam Rutherford/Engadget

Somewhat surprisingly, every charger in this category performed well when hooked up to the XPS 13, with each adapter finishing within one percent of each other (around 58 percent) after an hour. However, when it comes to the thirsty MacBook Pro, every extra watt makes a difference, with the Anker 735 and Samsung Triple Port Charger edging out the competition, even though they’re still much slower than Apple’s included brick. It’s also telling that on the Belkin 60W, its fastest charging port actually denotes charging speeds of between 50 and 60 watts, which is why it couldn’t quite keep up with the other 60-watt chargers I tested.

As for picking a winner, Nekteck’s 60-watt brick is the cheapest while also being one of the few options that come with an included charging cable. However, with only a single charging port and sub-optimal compatibility with the Samsung phone, it’s hard to fully recommend. For my money, I’d go with the Anker 735 as it's smaller, slightly faster and the same price as Samsung’s 65W Triple Port charger, while still offering a total of three USB ports (two USB-C and one USB-A).

For anyone considering a high-power USB-C fast charger, here’s where it’s important to pay attention to the fine print. While all of these bricks are listed at or above 100 watts, the primary charging ports on the Satechi and Belkin are actually capped at 90 or 96 watts. And that’s before you consider multi-device charging, which splits the total output across the other ports with the ratio varying depending on the specific model.

While Razer's 130-watt GaN charger (top middle) is the most expensive of the bunch at $180, it earned our pick as the best 100-watt or higher charger due to its more compact design, strong power output and the inclusion of useful extras like international outlet adapters and a braided 100-watt USB-C cord. Sam Rutherford/Engadget

During testing, all four had no issue topping up the smartphones, the Switch and the XPS 13, though once again Belkin’s adapter couldn’t fully recharge the Galaxy phone despite having more than enough wattage. On the flip side, while Razer’s USB C charger has a higher max output than either the Belkin or the Satechi, there wasn’t much difference in charging speeds when connected to the MacBook Pro. And this isn’t due to a lack of higher wattage cables, as both USB-C ports on the Razer brick are capped at a combined 100 watts.

Meanwhile, as one of the rare 140-watt power adapters on the market, Apple’s brick is super quick and did an expectedly great job of refilling the MacBook Pro. However, I should mention that it's the only power brick in this segment that comes with a single port, which kind of feels like a missed opportunity for the Apple ecosystem.

So for anyone that wants a charger that can top up an ultraportable laptop quickly while still having juice to spare, I prefer Razer’s 130-watt GaN adapter. It’s the best charger in this category, as well as the smallest and most expensive at $180. On top of that, it comes with two international wall adapters (for UK and EU outlets) and a braided 100-watt USB-C cable, all of which you don’t get from any others in this category.

Wrap-up Sam Rutherford/Engadget

Obviously, there are a lot more than just 14 super fast chargers on the market, and sadly I don’t have the time to test them all. These days, discharging a phone from 100 percent battery to dead can take upwards of 15 hours, so depending on the device, I can only test one USB phone charger per day. Just gathering all this data took the better part of two months. And unfortunately, while I was running this test, Anker came out with a new generation of power adapters that I haven't had the chance to evaluate just yet. 

That said there are still some important takeaways. First, in order to ensure optimal charging speeds, make sure your charger can supply the proper amount of power. Manufacturers typically list a device’s max charging speeds, while power adapters clearly label their USB types and outputs. And when in doubt, you can look at the fine text on the charger itself, though you might have to do some math. Just remember, watts equals volts times amps. Furthermore, in the case of adapters with multiple ports, you’ll check to see how its total wattage is split when connected to multiple devices.

Then there are other factors like size and weight you’ll want to consider, with newer gallium nitride adapters (GaN) often featuring more compact designs and better power efficiency. And if you’re ever truly in doubt, you can simply opt for a fast charger made by the same company as your phone, laptop or other gadgets, something that’s especially true for devices like the OnePlus 10T that feature speedy proprietary charging protocols.

This article originally appeared on Engadget at https://www.engadget.com/best-fast-chargers-140011033.html?src=rss
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